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authorDave Airlie <[email protected]>2015-02-05 11:44:02 +0200
committerIlia Mirkin <[email protected]>2015-02-19 00:28:34 -0500
commitfe23bb85baa22dc06638c3ea8cbe5e6ee17bfa4a (patch)
treefc57c053d01a927cefc45629164aa3cc37e61471 /src
parent3af8db94cd315314ae8db096ba67f6655a005c23 (diff)
glsl: Uniform linking support for doubles
Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/link_uniforms.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index de2f6c9ac99..3aa6e0a9c74 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -608,7 +608,12 @@ private:
}
if (type->without_array()->is_matrix()) {
- this->uniforms[id].matrix_stride = 16;
+ const glsl_type *matrix = type->without_array();
+ const unsigned N = matrix->base_type == GLSL_TYPE_DOUBLE ? 8 : 4;
+ const unsigned items = row_major ? matrix->matrix_columns : matrix->vector_elements;
+
+ assert(items <= 4);
+ this->uniforms[id].matrix_stride = glsl_align(items * N, 16);
this->uniforms[id].row_major = row_major;
} else {
this->uniforms[id].matrix_stride = 0;