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authorTimothy Arceri <[email protected]>2016-01-18 16:09:06 +1100
committerTimothy Arceri <[email protected]>2016-01-20 08:06:35 +1100
commitfd612e4547175d1350eac2d8374d01390de58acb (patch)
tree9a3381bd5b157002930b40abda9753e52cfd0404 /src
parentc8b8c578d145f90794611602eb66fc7d3f1df033 (diff)
glsl: split layout_defaults into specific types
This will allow merging of duplicate layout qualifiers as allowed by ARB_shading_language_420pack Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser.yy26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 51796a65df9..462ca45a55c 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -299,6 +299,10 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%type <node> for_init_statement
%type <for_rest_statement> for_rest_statement
%type <node> layout_defaults
+%type <node> layout_uniform_defaults
+%type <node> layout_buffer_defaults
+%type <node> layout_in_defaults
+%type <node> layout_out_defaults
%right THEN ELSE
%%
@@ -2737,7 +2741,7 @@ member_declaration:
}
;
-layout_defaults:
+layout_uniform_defaults:
layout_qualifier UNIFORM ';'
{
if (!state->default_uniform_qualifier->merge_qualifier(& @1, state, $1)) {
@@ -2745,8 +2749,10 @@ layout_defaults:
}
$$ = NULL;
}
+ ;
- | layout_qualifier BUFFER ';'
+layout_buffer_defaults:
+ layout_qualifier BUFFER ';'
{
if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
YYERROR;
@@ -2764,16 +2770,20 @@ layout_defaults:
$$ = NULL;
}
+ ;
- | layout_qualifier IN_TOK ';'
+layout_in_defaults:
+ layout_qualifier IN_TOK ';'
{
$$ = NULL;
if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) {
YYERROR;
}
}
+ ;
- | layout_qualifier OUT_TOK ';'
+layout_out_defaults:
+ layout_qualifier OUT_TOK ';'
{
$$ = NULL;
if (state->stage == MESA_SHADER_GEOMETRY) {
@@ -2804,3 +2814,11 @@ layout_defaults:
"tessellation control or geometry shaders");
}
}
+ ;
+
+layout_defaults:
+ layout_uniform_defaults
+ | layout_buffer_defaults
+ | layout_in_defaults
+ | layout_out_defaults
+ ;