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authorYuanhan Liu <[email protected]>2012-05-02 17:29:11 +0800
committerYuanhan Liu <[email protected]>2012-05-09 15:13:56 +0800
commitf939776cb2372a3427784f88d34bf14c18a5a212 (patch)
tree8eeab9816251c2e8f4fce8e77e0a8eb5f818aad9 /src
parent5aaaa6a426258dc714c7346bec062795998f9986 (diff)
i965: fix wrong cube/3D texture layout
Fix wrong cube/3D texture layout for the tailing levels whose width or height is smaller than the align unit. From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at page 135: All of the LOD=0 q-planes are stacked vertically, then below that, the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are stacked four-wide below that, and so on. Thus we should always inrease pack_x_nr, which results to the pitch of LODn may greater than the pitch of LOD0. So we should refactor mt->total_width when needed. This would fix the following webgl test case on all gen4 platforms: conformance/textures/texture-size-cube-maps.html NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 7a1b91f3721..8bf1d3ddbcd 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -115,6 +115,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
intel_miptree_set_image_offset(mt, level, q, x, y);
x += pack_x_pitch;
}
+ if (x > mt->total_width)
+ mt->total_width = x;
x = 0;
y += pack_y_pitch;
@@ -135,10 +137,9 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
pack_x_nr <<= 1;
}
} else {
+ pack_x_nr <<= 1;
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->total_width);
}
if (pack_y_pitch > 2) {