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authorChris Wilson <[email protected]>2011-04-12 19:13:22 +0100
committerChris Wilson <[email protected]>2011-04-12 19:14:27 +0100
commitf703ba8c42e924ee6d5e4308c3888e434d8ba98c (patch)
tree619f4fa8845f70fa236087b0aee13f6fc7f76b25 /src
parentf05751aa2af1a8ec83c2d110385aab1b7e735238 (diff)
Revert "i965: Reinstate max-index paranoia"
This reverts commit b4cbd2b312d53a50603e2cda925711bc9def4517. It looked like a safe sanity check. It missed the issue of the start of the buffer not being at 0, but even that was not enough to explain why setting the max vertex index caused glyphs to be dropped from the game 'Achron'. Instead, the issue appears to be related to the use of the vertex bias and so we would need to re-emit the max-index every time we adjusted the bias, so re-emitting the relocations and defeating the original optimisation. Reported-and-tested-by: Thomas Jones <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35163 Signed-off-by: Chris Wilson <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index f1d00693168..9389eb6733f 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -575,7 +575,7 @@ static void brw_emit_vertices(struct brw_context *brw)
if (intel->gen >= 5) {
OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
} else
- OUT_BATCH(buffer->bo->size / buffer->stride);
+ OUT_BATCH(0);
OUT_BATCH(0); /* Instance data step rate */
brw->vb.current_buffers[i].handle = buffer->bo->handle;