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authorIago Toral Quiroga <[email protected]>2014-07-01 12:43:59 +0200
committerIago Toral Quiroga <[email protected]>2014-09-19 15:01:16 +0200
commitd2c2ca9ee81dd1bd9139e8820f5d696ba9f2e430 (patch)
tree73faeb9b83b9adc66ad259ecc9f38a021fe0786c /src
parent3a4aee34a24a7af7cc2f2a75ca4f5eae533b6f88 (diff)
i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
In gen6 we will use the geometry shader implementation from gen6_gs_visitor.cpp and keep the implementation in brw_vec4_gs_visitor.cpp for gen7+. Notice that gen6_gs_visitor inherits from brw_vec4_gs_visitor so it is not a completely seprate implementation of geometry shaders. Also, gen6 does not support multiple dispatch modes, its default operation mode is equivalent to gen7's SINGLE mode, so select that in gen6 for consistency. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index e0fd4206474..c569e0aa4ca 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -28,6 +28,7 @@
*/
#include "brw_vec4_gs_visitor.h"
+#include "gen6_gs_visitor.h"
const unsigned MAX_GS_INPUT_VERTICES = 6;
@@ -634,19 +635,21 @@ brw_gs_emit(struct brw_context *brw,
brw_dump_ir(brw, "geometry", prog, &shader->base, NULL);
}
- /* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do
- * so without spilling. If the GS invocations count > 1, then we can't use
- * dual object mode.
- */
- if (c->prog_data.invocations <= 1 &&
- likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
- c->prog_data.dispatch_mode = GEN7_GS_DISPATCH_MODE_DUAL_OBJECT;
-
- vec4_gs_visitor v(brw, c, prog, mem_ctx, true /* no_spills */);
- if (v.run()) {
- return generate_assembly(brw, prog, &c->gp->program.Base,
- &c->prog_data.base, mem_ctx, v.cfg,
- final_assembly_size);
+ if (brw->gen >= 7) {
+ /* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do
+ * so without spilling. If the GS invocations count > 1, then we can't use
+ * dual object mode.
+ */
+ if (c->prog_data.invocations <= 1 &&
+ likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
+ c->prog_data.dispatch_mode = GEN7_GS_DISPATCH_MODE_DUAL_OBJECT;
+
+ vec4_gs_visitor v(brw, c, prog, mem_ctx, true /* no_spills */);
+ if (v.run()) {
+ return generate_assembly(brw, prog, &c->gp->program.Base,
+ &c->prog_data.base, mem_ctx, v.cfg,
+ final_assembly_size);
+ }
}
}
@@ -673,20 +676,30 @@ brw_gs_emit(struct brw_context *brw,
* mode is more performant when invocations > 1. Gen6 only supports
* SINGLE mode.
*/
- if (c->prog_data.invocations <= 1)
+ if (c->prog_data.invocations <= 1 || brw->gen < 7)
c->prog_data.dispatch_mode = GEN7_GS_DISPATCH_MODE_SINGLE;
else
c->prog_data.dispatch_mode = GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE;
- vec4_gs_visitor v(brw, c, prog, mem_ctx, false /* no_spills */);
- if (!v.run()) {
+ vec4_gs_visitor *gs = NULL;
+ const unsigned *ret = NULL;
+
+ if (brw->gen >= 7)
+ gs = new vec4_gs_visitor(brw, c, prog, mem_ctx, false /* no_spills */);
+ else
+ gs = new gen6_gs_visitor(brw, c, prog, mem_ctx, false /* no_spills */);
+
+ if (!gs->run()) {
prog->LinkStatus = false;
- ralloc_strcat(&prog->InfoLog, v.fail_msg);
- return NULL;
+ ralloc_strcat(&prog->InfoLog, gs->fail_msg);
+ } else {
+ ret = generate_assembly(brw, prog, &c->gp->program.Base,
+ &c->prog_data.base, mem_ctx, gs->cfg,
+ final_assembly_size);
}
- return generate_assembly(brw, prog, &c->gp->program.Base, &c->prog_data.base,
- mem_ctx, v.cfg, final_assembly_size);
+ delete gs;
+ return ret;
}