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authorRoland Scheidegger <[email protected]>2013-06-06 02:43:51 +0200
committerRoland Scheidegger <[email protected]>2013-06-06 23:51:38 +0200
commitd0518c4c69b32815cbf6e850d47190bb57d25a0c (patch)
treec028d07c23d863a319fe41b5f248283d07e01d7c /src
parent38e77e545d06bf5ac0e185f2a1581a97bafdab56 (diff)
llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectively
These should just work, required by d3d10. Too large resources will get thrown out separately anyway. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_limits.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h
index c7905b87e75..af31b3580e0 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -45,8 +45,8 @@
*/
#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
-#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
-#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */
+#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
+#define LP_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
#define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */