diff options
author | Jason Ekstrand <[email protected]> | 2016-10-07 17:04:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | cf2e3c3163d9702588d71f130024128d59ca5c17 (patch) | |
tree | 176e6979ab36f88a4c35c082aa93f64442a28cc8 /src | |
parent | 0414aaa1339f26bffef3852ea1030c339dded314 (diff) |
intel/blorp: Simplify depth/stencil config
The newly reworked depth/stencil config code can properly handle having
depth, stencil, both, or neither. We no longer need to predicate it on
having depth or stencil.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 889e74c9ca1..40387067f3f 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -787,13 +787,10 @@ blorp_emit_depth_stencil_config(struct blorp_batch *batch, db.SurfaceBaseAddress = params->depth.addr; db.DepthBufferMOCS = mocs; - } else { + } else if (params->stencil.addr.buffer) { db.SurfaceFormat = D32_FLOAT; db.SurfaceType = isl_to_gen_ds_surftype[params->stencil.surf.dim]; - /* If we don't have a depth buffer, pull dimensions from stencil */ - assert(params->stencil.addr.buffer != NULL); - db.Width = params->stencil.surf.logical_level0_px.width - 1; db.Height = params->stencil.surf.logical_level0_px.height - 1; db.RenderTargetViewExtent = db.Depth = @@ -801,6 +798,9 @@ blorp_emit_depth_stencil_config(struct blorp_batch *batch, db.LOD = params->stencil.view.base_level; db.MinimumArrayElement = params->stencil.view.base_array_layer; + } else { + db.SurfaceType = SURFTYPE_NULL; + db.SurfaceFormat = D32_FLOAT; } } @@ -1261,17 +1261,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) blorp_emit_viewport_state(batch, params); - if (params->depth.addr.buffer || params->stencil.addr.buffer) { - blorp_emit_depth_stencil_config(batch, params); - } else { - blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) { - db.SurfaceType = SURFTYPE_NULL; - db.SurfaceFormat = D32_FLOAT; - } - blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz); - blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb); - blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear); - } + blorp_emit_depth_stencil_config(batch, params); blorp_emit(batch, GENX(3DPRIMITIVE), prim) { prim.VertexAccessType = SEQUENTIAL; |