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authorDaniel Schürmann <[email protected]>2020-03-04 16:55:13 +0100
committerMarge Bot <[email protected]>2020-03-09 12:29:32 +0000
commitce87da71e93d9eea7e9a2667e3273cab9c97667f (patch)
treebece32f0db7bb5f02c3ef7b8be61b5fe818c2f9e /src
parent5adcfa68a935f866dd76f87a189108fbbf226630 (diff)
nir: add pass to lower discard() to demote()
This pass is intended to work around game bugs, only! It also lowers nir_intrinsic_load_helper_invocation to nir_intrinsic_is_helper_invocation for consistency. Reviewed-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4047>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/Makefile.sources1
-rw-r--r--src/compiler/nir/meson.build1
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_discard_to_demote.c69
4 files changed, 73 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 48c5d6e7cf2..b44b2b5f6ff 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -245,6 +245,7 @@ NIR_FILES = \
nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_clip_halfz.c \
nir/nir_lower_variable_initializers.c \
+ nir/nir_lower_discard_to_demote.c \
nir/nir_lower_double_ops.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_fb_read.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 6ffb948f049..80f2fc3d824 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -125,6 +125,7 @@ files_libnir = files(
'nir_lower_clip_cull_distance_arrays.c',
'nir_lower_clip_halfz.c',
'nir_lower_variable_initializers.c',
+ 'nir_lower_discard_to_demote.c',
'nir_lower_double_ops.c',
'nir_lower_drawpixels.c',
'nir_lower_fb_read.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 804e2d82519..a151f7b8e74 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4197,6 +4197,8 @@ typedef enum {
bool nir_lower_interpolation(nir_shader *shader,
nir_lower_interpolation_options options);
+bool nir_lower_discard_to_demote(nir_shader *shader);
+
bool nir_normalize_cubemap_coords(nir_shader *shader);
void nir_live_ssa_defs_impl(nir_function_impl *impl);
diff --git a/src/compiler/nir/nir_lower_discard_to_demote.c b/src/compiler/nir/nir_lower_discard_to_demote.c
new file mode 100644
index 00000000000..cbb7da9a892
--- /dev/null
+++ b/src/compiler/nir/nir_lower_discard_to_demote.c
@@ -0,0 +1,69 @@
+/*
+ * Copyright © 2020 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "nir.h"
+
+/**
+ * This pass is intended as workaround for game bugs to force correct
+ * derivatives after kill. This lowering is not valid in the general case
+ * as it might change the result of subgroup operations and loop behavior.
+ *
+ * discard() will be lowered as demote() and gl_HelperInvocation
+ * will be lowered as helperInvocationEXT().
+ */
+bool
+nir_lower_discard_to_demote(nir_shader *shader)
+{
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ return false;
+
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_discard:
+ intrin->intrinsic = nir_intrinsic_demote;
+ break;
+ case nir_intrinsic_discard_if:
+ intrin->intrinsic = nir_intrinsic_demote_if;
+ break;
+ case nir_intrinsic_load_helper_invocation:
+ intrin->intrinsic = nir_intrinsic_is_helper_invocation;
+ break;
+ default:
+ continue;
+ }
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}