diff options
author | Roland Scheidegger <[email protected]> | 2015-05-29 18:17:24 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2015-05-29 19:33:19 +0200 |
commit | c0d2b83f0bb15c1a10e53ef85c167febf699921a (patch) | |
tree | d9e7257aa6d20a1a82853fcb53aeca66adfb6fa0 /src | |
parent | 0ad15e55bfbca3d6b829b985f9e7ea7e3e69bc61 (diff) |
gallivm: make sampling more robust when the sampler setup is bogus
Pure integer formats cannot be sampled with linear tex / mip filters. In GL
such a setup would make the texture incomplete.
We shouldn't rely on the state tracker though to filter that out, just return
all zeros instead of dying in the lerp.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 38 |
1 files changed, 32 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index 1a60ca9d3cb..b5c06b69571 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -2501,7 +2501,7 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm, * all zero as mandated by d3d10 in this case. */ unsigned chan; - LLVMValueRef zero = lp_build_const_vec(gallivm, type, 0.0F); + LLVMValueRef zero = lp_build_zero(gallivm, type); for (chan = 0; chan < 4; chan++) { texel_out[chan] = zero; } @@ -2748,11 +2748,37 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm, else { LLVMValueRef lod_fpart = NULL, lod_positive = NULL; LLVMValueRef ilevel0 = NULL, ilevel1 = NULL; - boolean use_aos = util_format_fits_8unorm(bld.format_desc) && - op_is_tex && - /* not sure this is strictly needed or simply impossible */ - derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE && - lp_is_simple_wrap_mode(derived_sampler_state.wrap_s); + boolean use_aos; + + if (util_format_is_pure_integer(static_texture_state->format) && + !util_format_has_depth(bld.format_desc) && + (static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR || + static_sampler_state->min_img_filter == PIPE_TEX_FILTER_LINEAR || + static_sampler_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)) { + /* + * Bail if impossible filtering is specified (the awkard additional + * depth check is because it is legal in gallium to have things like S8Z24 + * here which would say it's pure int despite such formats should sample + * the depth component). + * In GL such filters make the texture incomplete, this makes it robust + * against state trackers which set this up regardless (we'd crash in the + * lerp later (except for gather)). + * Must do this after fetch_texel code since with GL state tracker we'll + * get some junk sampler for buffer textures. + */ + unsigned chan; + LLVMValueRef zero = lp_build_zero(gallivm, type); + for (chan = 0; chan < 4; chan++) { + texel_out[chan] = zero; + } + return; + } + + use_aos = util_format_fits_8unorm(bld.format_desc) && + op_is_tex && + /* not sure this is strictly needed or simply impossible */ + derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE && + lp_is_simple_wrap_mode(derived_sampler_state.wrap_s); use_aos &= bld.num_lods <= num_quads || derived_sampler_state.min_img_filter == |