diff options
author | Stéphane Marchesin <[email protected]> | 2012-08-14 17:15:54 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-10-24 11:41:06 -0700 |
commit | bb2fa7ef06fd79be9f958d8b94bc87093eece655 (patch) | |
tree | a8d2b76e553e16219a420a7a2972c60e1e20992b /src | |
parent | b75d5c671f95116c61c44729b04db19b076e9cfc (diff) |
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
When too may uniforms are used, the error will be caught in
check_resources (src/glsl/linker.cpp).
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Benoit Jacob <[email protected]>
(cherry picked from commit ff996cafce511dd8a6c4e066e409c23e147a670c)
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 588008a8b48..e14172ce9fa 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -275,7 +275,7 @@ private: const gl_texture_index target = base_type->sampler_index(); const unsigned shadow = base_type->sampler_shadow; for (unsigned i = this->uniforms[id].sampler - ; i < this->next_sampler + ; i < MIN2(this->next_sampler, MAX_SAMPLERS) ; i++) { this->targets[i] = target; this->shader_samplers_used |= 1U << i; |