diff options
author | Nicolai Hähnle <[email protected]> | 2016-10-28 22:26:33 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-11-03 10:07:37 +0100 |
commit | ba5de0d034abdcf072fb1fbb0cd1cbce06d41e7b (patch) | |
tree | e0346899c01d1cbf19cb415ac9a7812b25c8189c /src | |
parent | aa9583b0dae64767501299dd4c5b686dc09b54a7 (diff) |
radeonsi: unify the si_compile_* functions for prologs and epilogs
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 239 |
1 files changed, 61 insertions, 178 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index a3b11898fc6..58f8c15060d 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -7158,22 +7158,25 @@ int si_compile_tgsi_shader(struct si_screen *sscreen, * * \param sscreen screen * \param list list of shader parts of the same category + * \param type shader type * \param key shader part key + * \param prolog whether the part being requested is a prolog * \param tm LLVM target machine * \param debug debug callback - * \param compile the callback responsible for compilation + * \param build the callback responsible for building the main function * \return non-NULL on success */ static struct si_shader_part * si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list, + enum pipe_shader_type type, + bool prolog, union si_shader_part_key *key, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, - bool (*compile)(struct si_screen *, - LLVMTargetMachineRef, - struct pipe_debug_callback *, - struct si_shader_part *)) + void (*build)(struct si_shader_context *, + union si_shader_part_key *), + const char *name) { struct si_shader_part *result; @@ -7190,14 +7193,49 @@ si_get_shader_part(struct si_screen *sscreen, /* Compile a new one. */ result = CALLOC_STRUCT(si_shader_part); result->key = *key; - if (!compile(sscreen, tm, debug, result)) { + + struct si_shader shader = {}; + struct si_shader_context ctx; + struct gallivm_state *gallivm = &ctx.gallivm; + + si_init_shader_ctx(&ctx, sscreen, &shader, tm); + ctx.type = type; + + switch (type) { + case PIPE_SHADER_VERTEX: + break; + case PIPE_SHADER_TESS_CTRL: + assert(!prolog); + shader.key.tcs.epilog = key->tcs_epilog.states; + break; + case PIPE_SHADER_FRAGMENT: + if (prolog) + shader.key.ps.prolog = key->ps_prolog.states; + else + shader.key.ps.epilog = key->ps_epilog.states; + break; + default: + unreachable("bad shader part"); + } + + build(&ctx, key); + + /* Compile. */ + si_llvm_finalize_module(&ctx, + r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT)); + + if (si_compile_llvm(sscreen, &result->binary, &result->config, tm, + gallivm->module, debug, ctx.type, name)) { FREE(result); - pipe_mutex_unlock(sscreen->shader_parts_mutex); - return NULL; + result = NULL; + goto out; } result->next = *list; *list = result; + +out: + si_llvm_dispose(&ctx); pipe_mutex_unlock(sscreen->shader_parts_mutex); return result; } @@ -7301,38 +7339,6 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx, } /** - * Create a vertex shader prolog. - */ -static bool si_compile_vs_prolog(struct si_screen *sscreen, - LLVMTargetMachineRef tm, - struct pipe_debug_callback *debug, - struct si_shader_part *out) -{ - union si_shader_part_key *key = &out->key; - struct si_shader shader = {}; - struct si_shader_context ctx; - struct gallivm_state *gallivm = &ctx.gallivm; - bool status = true; - - si_init_shader_ctx(&ctx, sscreen, &shader, tm); - ctx.type = PIPE_SHADER_VERTEX; - - si_build_vs_prolog_function(&ctx, key); - - /* Compile. */ - si_llvm_finalize_module(&ctx, - r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_VERTEX)); - - if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, - gallivm->module, debug, ctx.type, - "Vertex Shader Prolog")) - status = false; - - si_llvm_dispose(&ctx); - return status; -} - -/** * Build the vertex shader epilog function. This is also used by the tessellation * evaluation shader compiled as VS. * @@ -7387,38 +7393,6 @@ static void si_build_vs_epilog_function(struct si_shader_context *ctx, } /** - * Compile the vertex shader epilog. This is also used by the tessellation - * evaluation shader compiled as VS. - */ -static bool si_compile_vs_epilog(struct si_screen *sscreen, - LLVMTargetMachineRef tm, - struct pipe_debug_callback *debug, - struct si_shader_part *out) -{ - union si_shader_part_key *key = &out->key; - struct si_shader_context ctx; - struct gallivm_state *gallivm = &ctx.gallivm; - bool status = true; - - si_init_shader_ctx(&ctx, sscreen, NULL, tm); - ctx.type = PIPE_SHADER_VERTEX; - - si_build_vs_epilog_function(&ctx, key); - - /* Compile. */ - si_llvm_finalize_module(&ctx, - r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_VERTEX)); - - if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, - gallivm->module, debug, ctx.type, - "Vertex Shader Epilog")) - status = false; - - si_llvm_dispose(&ctx); - return status; -} - -/** * Create & compile a vertex shader epilog. This a helper used by VS and TES. */ static bool si_get_vs_epilog(struct si_screen *sscreen, @@ -7432,8 +7406,10 @@ static bool si_get_vs_epilog(struct si_screen *sscreen, si_get_vs_epilog_key(shader, states, &epilog_key); shader->epilog = si_get_shader_part(sscreen, &sscreen->vs_epilogs, + PIPE_SHADER_VERTEX, true, &epilog_key, tm, debug, - si_compile_vs_epilog); + si_build_vs_epilog_function, + "Vertex Shader Epilog"); return shader->epilog != NULL; } @@ -7455,8 +7431,10 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen, if (info->num_inputs) { shader->prolog = si_get_shader_part(sscreen, &sscreen->vs_prologs, + PIPE_SHADER_VERTEX, true, &prolog_key, tm, debug, - si_compile_vs_prolog); + si_build_vs_prolog_function, + "Vertex Shader Prolog"); if (!shader->prolog) return false; } @@ -7532,40 +7510,6 @@ static void si_build_tcs_epilog_function(struct si_shader_context *ctx, } /** - * Compile the TCS epilog. This writes tesselation factors to memory based on - * the output primitive type of the tesselator (determined by TES). - */ -static bool si_compile_tcs_epilog(struct si_screen *sscreen, - LLVMTargetMachineRef tm, - struct pipe_debug_callback *debug, - struct si_shader_part *out) -{ - union si_shader_part_key *key = &out->key; - struct si_shader shader = {}; - struct si_shader_context ctx; - struct gallivm_state *gallivm = &ctx.gallivm; - bool status = true; - - si_init_shader_ctx(&ctx, sscreen, &shader, tm); - ctx.type = PIPE_SHADER_TESS_CTRL; - shader.key.tcs.epilog = key->tcs_epilog.states; - - si_build_tcs_epilog_function(&ctx, key); - - /* Compile. */ - si_llvm_finalize_module(&ctx, - r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_TESS_CTRL)); - - if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, - gallivm->module, debug, ctx.type, - "Tessellation Control Shader Epilog")) - status = false; - - si_llvm_dispose(&ctx); - return status; -} - -/** * Select and compile (or reuse) TCS parts (epilog). */ static bool si_shader_select_tcs_parts(struct si_screen *sscreen, @@ -7580,8 +7524,10 @@ static bool si_shader_select_tcs_parts(struct si_screen *sscreen, epilog_key.tcs_epilog.states = shader->key.tcs.epilog; shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, + PIPE_SHADER_TESS_CTRL, false, &epilog_key, tm, debug, - si_compile_tcs_epilog); + si_build_tcs_epilog_function, + "Tessellation Control Shader Epilog"); return shader->epilog != NULL; } @@ -7832,39 +7778,6 @@ static void si_build_ps_prolog_function(struct si_shader_context *ctx, } /** - * Compile the pixel shader prolog. - */ -static bool si_compile_ps_prolog(struct si_screen *sscreen, - LLVMTargetMachineRef tm, - struct pipe_debug_callback *debug, - struct si_shader_part *out) -{ - union si_shader_part_key *key = &out->key; - struct si_shader shader = {}; - struct si_shader_context ctx; - struct gallivm_state *gallivm = &ctx.gallivm; - bool status = true; - - si_init_shader_ctx(&ctx, sscreen, &shader, tm); - ctx.type = PIPE_SHADER_FRAGMENT; - shader.key.ps.prolog = key->ps_prolog.states; - - si_build_ps_prolog_function(&ctx, key); - - /* Compile. */ - si_llvm_finalize_module(&ctx, - r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT)); - - if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, - gallivm->module, debug, ctx.type, - "Fragment Shader Prolog")) - status = false; - - si_llvm_dispose(&ctx); - return status; -} - -/** * Build the pixel shader epilog function. This handles everything that must be * emulated for pixel shader exports. (alpha-test, format conversions, etc) */ @@ -7965,40 +7878,6 @@ static void si_build_ps_epilog_function(struct si_shader_context *ctx, LLVMBuildRetVoid(gallivm->builder); } - -/** - * Compile the pixel shader epilog to a binary for concatenation. - */ -static bool si_compile_ps_epilog(struct si_screen *sscreen, - LLVMTargetMachineRef tm, - struct pipe_debug_callback *debug, - struct si_shader_part *out) -{ - union si_shader_part_key *key = &out->key; - struct si_shader shader = {}; - struct si_shader_context ctx; - struct gallivm_state *gallivm = &ctx.gallivm; - bool status = true; - - si_init_shader_ctx(&ctx, sscreen, &shader, tm); - ctx.type = PIPE_SHADER_FRAGMENT; - shader.key.ps.epilog = key->ps_epilog.states; - - si_build_ps_epilog_function(&ctx, key); - - /* Compile. */ - si_llvm_finalize_module(&ctx, - r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT)); - - if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, - gallivm->module, debug, ctx.type, - "Fragment Shader Epilog")) - status = false; - - si_llvm_dispose(&ctx); - return status; -} - /** * Select and compile (or reuse) pixel shader parts (prolog & epilog). */ @@ -8017,8 +7896,10 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen, if (si_need_ps_prolog(&prolog_key)) { shader->prolog = si_get_shader_part(sscreen, &sscreen->ps_prologs, + PIPE_SHADER_FRAGMENT, true, &prolog_key, tm, debug, - si_compile_ps_prolog); + si_build_ps_prolog_function, + "Fragment Shader Prolog"); if (!shader->prolog) return false; } @@ -8028,8 +7909,10 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen, shader->epilog = si_get_shader_part(sscreen, &sscreen->ps_epilogs, + PIPE_SHADER_FRAGMENT, false, &epilog_key, tm, debug, - si_compile_ps_epilog); + si_build_ps_epilog_function, + "Fragment Shader Epilog"); if (!shader->epilog) return false; |