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authorBrian Paul <[email protected]>2016-03-31 14:19:17 -0600
committerBrian Paul <[email protected]>2016-04-02 08:05:20 -0600
commitb283c763425983480f85ed5b92ac8a984b6aa942 (patch)
tree898d0191f0851aae0e97c5bf4d4ef7f0447a5b3c /src
parentef10b5427a1ac6e9899116d0e9f0eaa2d87e7957 (diff)
svga: check TXF instruction's target to determine MSAA
Rather than the currently bound texture. This goes along with the earlier patch to get away from examining bound textures and sampler views during shader translation. Fixes VMware bug 1632739. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index 0d5628251df..f8f615e7651 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -5439,7 +5439,7 @@ emit_txf(struct svga_shader_emitter_v10 *emit,
const struct tgsi_full_instruction *inst)
{
const uint unit = inst->Src[1].Register.Index;
- const unsigned msaa = emit->key.tex[unit].texture_msaa;
+ const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture);
int offsets[3];
struct tex_swizzle_info swz_info;