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authorStéphane Marchesin <[email protected]>2013-09-04 14:44:49 -0700
committerStéphane Marchesin <[email protected]>2013-09-04 19:48:18 -0700
commitb1461acf15ab450fa0d360ec5e03c90d0797a6d4 (patch)
tree345f8af2f252f8f65dc6dd94930a0f768ba595ba /src
parent8b302e1635534bfc6ed3ad671f2428470b3a765d (diff)
i915g: Stop calling draw_prepare_shader_outputs
It's not useful on i915g since we don't support primid. Fixes piglit point tests on i915g.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/i915/i915_state_derived.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c
index e1d18403d5d..e01f16e715c 100644
--- a/src/gallium/drivers/i915/i915_state_derived.c
+++ b/src/gallium/drivers/i915/i915_state_derived.c
@@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915)
colors[0] = colors[1] = fog = needW = face = FALSE;
memset(&vinfo, 0, sizeof(vinfo));
- draw_prepare_shader_outputs(i915->draw);
-
/* Determine which fragment program inputs are needed. Setup HW vertex
* layout below, in the HW-specific attribute order.
*/