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authorEric Anholt <[email protected]>2011-10-17 14:34:52 -0700
committerEric Anholt <[email protected]>2011-10-26 12:42:23 -0700
commit96db07e28c165610b809a9fd88410a82a24a893e (patch)
treed14db3be4c7957c06c58b97c3510f8d12a8cbbc5 /src
parent638b657f838266e3d4892d06ff53a1c1bee24a9b (diff)
intel: Enable stripping of texture borders.
This replaces software rendering of textures with the deprecated 1-pixel border (which is always bad, since mipmapping is rather broken in swrast, and GLSL 1.30 is unsupported) with hardware rendering that just pretends there was never a border (so you have potential seams on apps that actually intentionally used the 1-pixel borders, but correct rendering otherwise). This doesn't regress any piglit tests on gen6 (since the texwrap border/bordercolor cases already failed due to broken border color handling), but regresses texwrap border cases on original gen4 since those end up sampling the border color instead of the border pixels. It's a small price to pay for not thinking about texture borders any more. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 21cad615c90..501b00d8ab2 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -789,6 +789,8 @@ intelInitContext(struct intel_context *intel,
if (intel->gen >= 6)
ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.StripTextureBorder = GL_TRUE;
+
/* reinitialize the context point state.
* It depend on constants in __struct gl_contextRec::Const
*/