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authorAntia Puentes <[email protected]>2015-07-08 12:44:15 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:51 -0700
commit90825e3ca977057c8f3d6ad2d1aa38277cc3ff11 (patch)
tree9682d4e39be5e0011edec0bb795773332c466d58 /src
parent287b006a673dabe3e21cc207a1b4622ef91a877e (diff)
i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 8d83887c2ad..88b601a6cca 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1732,18 +1732,16 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
emit_prolog();
- if (shader) {
- if (use_vec4_nir) {
- assert(prog->nir != NULL);
- emit_nir_code();
- if (failed)
- return false;
- } else {
- /* Generate VS IR for main(). (the visitor only descends into
- * functions called "main").
- */
- visit_instructions(shader->base.ir);
- }
+ if (use_vec4_nir) {
+ assert(prog->nir != NULL);
+ emit_nir_code();
+ if (failed)
+ return false;
+ } else if (shader) {
+ /* Generate VS IR for main(). (the visitor only descends into
+ * functions called "main").
+ */
+ visit_instructions(shader->base.ir);
} else {
emit_program_code();
}
@@ -1921,18 +1919,21 @@ brw_vs_emit(struct brw_context *brw,
if (unlikely(INTEL_DEBUG & DEBUG_VS))
brw_dump_ir("vertex", prog, &shader->base, &vp->Base);
- if (brw->intelScreen->compiler->scalar_vs) {
- if (!vp->Base.nir) {
- /* Normally we generate NIR in LinkShader() or
- * ProgramStringNotify(), but Mesa's fixed-function vertex program
- * handling doesn't notify the driver at all. Just do it here, at
- * the last minute, even though it's lame.
- */
- assert(vp->Base.Id == 0 && prog == NULL);
- vp->Base.nir =
- brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX, true);
- }
+ if (!vp->Base.nir &&
+ (brw->intelScreen->compiler->scalar_vs ||
+ brw->intelScreen->compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions != NULL)) {
+ /* Normally we generate NIR in LinkShader() or
+ * ProgramStringNotify(), but Mesa's fixed-function vertex program
+ * handling doesn't notify the driver at all. Just do it here, at
+ * the last minute, even though it's lame.
+ */
+ assert(vp->Base.Id == 0 && prog == NULL);
+ vp->Base.nir =
+ brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX,
+ brw->intelScreen->compiler->scalar_vs);
+ }
+ if (brw->intelScreen->compiler->scalar_vs) {
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
fs_visitor v(brw->intelScreen->compiler, brw,