diff options
author | Timothy Arceri <[email protected]> | 2018-06-18 12:36:54 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-06-19 09:21:33 +1000 |
commit | 89a5d6f71517511e809a0d4d163d5f2a3d6201a5 (patch) | |
tree | 181c0fc934c12f4bae93263182c3344c5d5cda87 /src | |
parent | e636199c1c7dc9bc0525f5ae2a4eef05a8092180 (diff) |
mesa: add ff fragment shader support for geom and tess shaders
This is required for compatibility profile support.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index a698931d99e..935a21624af 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -229,7 +229,11 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs, * since vertex shader state validation comes after fragment state * validation (see additional comments in state.c). */ - if (vertexShader) + if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] != NULL) + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; + else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] != NULL) + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; + else if (vertexShader) vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; else vprog = ctx->VertexProgram.Current; |