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authorPaul Berry <[email protected]>2014-01-08 11:09:58 -0800
committerPaul Berry <[email protected]>2014-01-09 09:31:27 -0800
commit8668eaaa007a1a0b23a4bc39469d6dba293b7da9 (patch)
tree33b9067a26c4e2a5d7b9a8f83fba9fa74939b9f5 /src
parente654216ac7ec2d254685d0ff5f437917747c9bd3 (diff)
mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.
Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> v2: Improve assert message.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp17
-rw-r--r--src/mesa/program/program.h18
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp40
3 files changed, 39 insertions, 36 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 7988248bb83..f6c229c7dc5 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2799,26 +2799,11 @@ get_mesa_program(struct gl_context *ctx,
ir_instruction **mesa_instruction_annotation;
int i;
struct gl_program *prog;
- GLenum target;
+ GLenum target = _mesa_shader_stage_to_program(shader->Stage);
const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[shader->Stage];
- switch (shader->Stage) {
- case MESA_SHADER_VERTEX:
- target = GL_VERTEX_PROGRAM_ARB;
- break;
- case MESA_SHADER_FRAGMENT:
- target = GL_FRAGMENT_PROGRAM_ARB;
- break;
- case MESA_SHADER_GEOMETRY:
- target = GL_GEOMETRY_PROGRAM_NV;
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
-
validate_ir_tree(shader->ir);
prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index 4015b4c202b..0e350cd6f86 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -207,6 +207,24 @@ _mesa_program_enum_to_shader_stage(GLenum v)
}
}
+
+static inline GLenum
+_mesa_shader_stage_to_program(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_PROGRAM_ARB;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_PROGRAM_ARB;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_PROGRAM_NV;
+ }
+
+ assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");
+ return GL_VERTEX_PROGRAM_ARB;
+}
+
+
static inline GLenum
_mesa_program_index_to_target(GLuint i)
{
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 4b6fd2d4bae..73c39eb77d6 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5023,6 +5023,24 @@ out:
}
/* ----------------------------- End TGSI code ------------------------------ */
+
+static unsigned
+shader_stage_to_ptarget(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return PIPE_SHADER_VERTEX;
+ case MESA_SHADER_FRAGMENT:
+ return PIPE_SHADER_FRAGMENT;
+ case MESA_SHADER_GEOMETRY:
+ return PIPE_SHADER_GEOMETRY;
+ }
+
+ assert(!"should not be reached");
+ return PIPE_SHADER_VERTEX;
+}
+
+
/**
* Convert a shader's GLSL IR into a Mesa gl_program, although without
* generating Mesa IR.
@@ -5034,30 +5052,12 @@ get_mesa_program(struct gl_context *ctx,
{
glsl_to_tgsi_visitor* v;
struct gl_program *prog;
- GLenum target;
+ GLenum target = _mesa_shader_stage_to_program(shader->Stage);
bool progress;
struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
- unsigned ptarget;
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- target = GL_VERTEX_PROGRAM_ARB;
- ptarget = PIPE_SHADER_VERTEX;
- break;
- case GL_FRAGMENT_SHADER:
- target = GL_FRAGMENT_PROGRAM_ARB;
- ptarget = PIPE_SHADER_FRAGMENT;
- break;
- case GL_GEOMETRY_SHADER:
- target = GL_GEOMETRY_PROGRAM_NV;
- ptarget = PIPE_SHADER_GEOMETRY;
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
+ unsigned ptarget = shader_stage_to_ptarget(shader->Stage);
validate_ir_tree(shader->ir);