diff options
author | Jason Ekstrand <[email protected]> | 2015-11-11 18:30:31 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-11-23 11:04:49 -0800 |
commit | 8537b4ab762ec4249acf23164e0e5a943d2d05af (patch) | |
tree | 18cbe3413933b3190a020333ccc772513ec35e49 /src | |
parent | 6921b17107d1a55582b174e6937fae22cdc65ee4 (diff) |
nir/lower_tex: Add support for lowering texture swizzle
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/nir/nir.h | 13 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_tex.c | 67 |
2 files changed, 80 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 1baef19812b..524717a0fda 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -2019,6 +2019,19 @@ typedef struct nir_lower_tex_options { unsigned saturate_s; unsigned saturate_t; unsigned saturate_r; + + /* Bitmask of samplers that need swizzling. + * + * If (swizzle_result & (1 << sampler_index)), then the swizzle in + * swizzles[sampler_index] is applied to the result of the texturing + * operation. + */ + unsigned swizzle_result; + + /* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles + * while 4 and 5 represent 0 and 1 respectively. + */ + uint8_t swizzles[32][4]; } nir_lower_tex_options; bool nir_lower_tex(nir_shader *shader, diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c index 6dea8377c28..93ebf8e78a9 100644 --- a/src/glsl/nir/nir_lower_tex.c +++ b/src/glsl/nir/nir_lower_tex.c @@ -215,6 +215,66 @@ saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) } } +static nir_ssa_def * +get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val) +{ + nir_const_value v; + + memset(&v, 0, sizeof(v)); + + if (swizzle_val == 4) { + v.u[0] = v.u[1] = v.u[2] = v.u[3] = 0; + } else { + assert(swizzle_val == 5); + if (type == nir_type_float) + v.f[0] = v.f[1] = v.f[2] = v.f[3] = 1.0; + else + v.u[0] = v.u[1] = v.u[2] = v.u[3] = 1; + } + + return nir_build_imm(b, 4, v); +} + +static void +swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4]) +{ + assert(tex->dest.is_ssa); + + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *swizzled; + if (tex->op == nir_texop_tg4) { + if (swizzle[tex->component] < 4) { + /* This one's easy */ + tex->component = swizzle[tex->component]; + return; + } else { + swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]); + } + } else { + assert(nir_tex_instr_dest_size(tex) == 4); + if (swizzle[0] < 4 && swizzle[1] < 4 && + swizzle[2] < 4 && swizzle[3] < 4) { + unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] }; + /* We have no 0's or 1's, just emit a swizzling MOV */ + swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false); + } else { + nir_ssa_def *srcs[4]; + for (unsigned i = 0; i < 4; i++) { + if (swizzle[i] < 4) { + srcs[i] = nir_channel(b, &tex->dest.ssa, swizzle[i]); + } else { + srcs[i] = get_zero_or_one(b, tex->dest_type, swizzle[i]); + } + } + swizzled = nir_vec(b, srcs, 4); + } + } + + nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled), + swizzled->parent_instr); +} + static bool nir_lower_tex_block(nir_block *block, void *void_state) { @@ -256,6 +316,13 @@ nir_lower_tex_block(nir_block *block, void *void_state) saturate_src(b, tex, sat_mask); state->progress = true; } + + if (((1 << tex->sampler_index) & state->options->swizzle_result) && + !nir_tex_instr_is_query(tex) && + !(tex->is_shadow && tex->is_new_style_shadow)) { + swizzle_result(b, tex, state->options->swizzles[tex->sampler_index]); + state->progress = true; + } } return true; |