diff options
author | Chris Forbes <[email protected]> | 2013-11-30 10:03:10 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-12-07 16:10:04 +1300 |
commit | 83b83fb9843456a231c60bcbac0594ebaf05dd4f (patch) | |
tree | 8d989f528e08a1bd28f3bd3a289911e5b4d618e1 /src | |
parent | 3122c2421a46207e06481ade5ccd5c864d13091a (diff) |
i965/Gen7: Allow CMS layout for multisample textures
Now that all the pieces are in place, this should provide
a nice performance boost for apps using multisample textures.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index c0f067370f4..280abb7a689 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -99,23 +99,7 @@ compute_msaa_layout(struct brw_context *brw, gl_format format, GLenum target) assert(brw->gen == 7); return INTEL_MSAA_LAYOUT_UMS; } else { - /* For now, if we're going to be texturing from this surface, - * force UMS, so that the shader doesn't have to do different things - * based on whether there's a multisample control surface needing sampled first. - * We can't just blindly read the MCS surface in all cases because: - * - * From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"): - * - * If this field is disabled and the sampling engine <ld_mcs> message - * is issued on this surface, the MCS surface may be accessed. Software - * must ensure that the surface is defined to avoid GTT errors. - */ - if (target == GL_TEXTURE_2D_MULTISAMPLE || - target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - return INTEL_MSAA_LAYOUT_UMS; - } else { - return INTEL_MSAA_LAYOUT_CMS; - } + return INTEL_MSAA_LAYOUT_CMS; } } } |