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authorAnuj Phogat <[email protected]>2013-10-22 12:00:11 -0700
committerAnuj Phogat <[email protected]>2013-11-01 16:01:48 -0700
commit81f5fb352a5a19ad79e385d9c444db4acdce621c (patch)
tree39d499e11a0bf48480fe425d1e98850e5a33ebb3 /src
parent627b2692e916060f1cb72d5e254b63927961687d (diff)
i965: Don't do vector splitting for ir_var_system_value
This is required while adding builtin system value vec{2, 3, 4} variables. For example: (declare (sys) vec2 gl_SamplePosition) Without this patch above glsl ir splits in to: (declare (temporary) float gl_SamplePosition_x) (declare (temporary) float gl_SamplePosition_y) Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
index eb7851ba567..6284b590234 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
@@ -111,6 +111,7 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable *var)
case ir_var_uniform:
case ir_var_shader_in:
case ir_var_shader_out:
+ case ir_var_system_value:
case ir_var_function_in:
case ir_var_function_out:
case ir_var_function_inout: