diff options
author | Brian Paul <[email protected]> | 2009-01-06 14:21:27 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-01-06 14:24:16 -0700 |
commit | 814bc5ccda51009327b6b5ff0fc2c088d537a636 (patch) | |
tree | 585e61f6fb3cdbe20a74809f68ec11b3347e7d4c /src | |
parent | a8ee35c1c59c23938e0a18b163515acc892ed407 (diff) |
mesa: fix GL_DEPTH_CLEAR_VALUE casting
(cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/get.c | 6 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index f72aa6a2882..8ce9b0ae69a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -289,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); + params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); @@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = ((GLfloat) ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -3985,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_INT(ctx->Depth.Clear); + params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_INT(ctx->Depth.Func); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 152e378b4fe..a191b045d33 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -180,7 +180,7 @@ StateVars = [ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), |