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authorKenneth Graunke <[email protected]>2015-02-18 17:35:41 -0800
committerKenneth Graunke <[email protected]>2015-02-19 15:15:45 -0800
commit7555d1bafb089bc5130f86602a23725e184c490e (patch)
treeeca26dec6220c9589760d896d099aa644c9c2d5d /src
parent231267bf011e1fa6edb52ffad27fcbca8e0e28e1 (diff)
glsl: Create a _mesa_shader_stage_to_abbrev() function.
This is similar to _mesa_shader_stage_to_string(), but returns "VS" instead of "vertex". v2: Use unreachable() and add MESA_SHADER_COMPUTE (requested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser_extras.cpp17
-rw-r--r--src/glsl/glsl_parser_extras.h3
2 files changed, 20 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 29e6dd2ff7d..2e44dc1567a 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -376,6 +376,23 @@ _mesa_shader_stage_to_string(unsigned stage)
return "unknown";
}
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char *
+_mesa_shader_stage_to_abbrev(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "VS";
+ case MESA_SHADER_FRAGMENT: return "FS";
+ case MESA_SHADER_GEOMETRY: return "GS";
+ case MESA_SHADER_COMPUTE: return "CS";
+ }
+
+ unreachable("Unknown shader stage.");
+}
+
/* This helper function will append the given message to the shader's
info log and report it via GL_ARB_debug_output. Per that extension,
'type' is one of the enum values classifying the message, and
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index ea53270eddc..0975c86ed7a 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -583,6 +583,9 @@ extern "C" {
extern const char *
_mesa_shader_stage_to_string(unsigned stage);
+extern const char *
+_mesa_shader_stage_to_abbrev(unsigned stage);
+
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);