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authorTimothy Arceri <[email protected]>2016-11-04 16:04:01 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit6e3f6097c995a74d4ce52f542413b01ff819c203 (patch)
tree30652be684fd54fe88c8a81e751fcf3a02c32c58 /src
parent5ceedefd6c32fa31e6a35831a8a7a315e009ccc3 (diff)
i965: stop passing gl_shader_program to the precompile and codegen functions
We no longer need it. While we are at it we mark the vs, gs, and wm codegen functions as static. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_cs.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c14
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp8
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c13
-rw-r--r--src/mesa/drivers/dri/i965/brw_tes.c7
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c14
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c13
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h5
12 files changed, 31 insertions, 87 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
index 824e6e527f3..0f8d4ebcb83 100644
--- a/src/mesa/drivers/dri/i965/brw_cs.c
+++ b/src/mesa/drivers/dri/i965/brw_cs.c
@@ -51,7 +51,6 @@ assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
static bool
brw_codegen_cs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *cp,
struct brw_cs_prog_key *key)
{
@@ -215,10 +214,7 @@ brw_upload_cs_prog(struct brw_context *brw)
&key, sizeof(key),
&brw->cs.base.prog_offset,
&brw->cs.base.prog_data)) {
- bool success =
- brw_codegen_cs_prog(brw,
- ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE],
- cp, &key);
+ bool success = brw_codegen_cs_prog(brw, cp, &key);
(void) success;
assert(success);
}
@@ -226,9 +222,7 @@ brw_upload_cs_prog(struct brw_context *brw)
bool
-brw_cs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_cs_prog_key key;
@@ -243,7 +237,7 @@ brw_cs_precompile(struct gl_context *ctx,
uint32_t old_prog_offset = brw->cs.base.prog_offset;
struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
- bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
+ bool success = brw_codegen_cs_prog(brw, bcp, &key);
brw->cs.base.prog_offset = old_prog_offset;
brw->cs.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 613dd62db13..b7fb9f9c1ea 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -86,9 +86,8 @@ assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
&prog_data->base.base, reserved);
}
-bool
+static bool
brw_codegen_gs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *gp,
struct brw_gs_prog_key *key)
{
@@ -210,8 +209,6 @@ brw_gs_populate_key(struct brw_context *brw,
void
brw_upload_gs_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_key key;
/* BRW_NEW_GEOMETRY_PROGRAM */
@@ -242,17 +239,14 @@ brw_upload_gs_prog(struct brw_context *brw)
&key, sizeof(key),
&stage_state->prog_offset,
&brw->gs.base.prog_data)) {
- bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
- gp, &key);
+ bool success = brw_codegen_gs_prog(brw, gp, &key);
assert(success);
(void)success;
}
}
bool
-brw_gs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_gs_prog_key key;
@@ -267,7 +261,7 @@ brw_gs_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bgp->id;
- success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
+ success = brw_codegen_gs_prog(brw, bgp, &key);
brw->gs.base.prog_offset = old_prog_offset;
brw->gs.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index e1f8c4db0d3..537a41679df 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -41,12 +41,6 @@ void
brw_gs_populate_key(struct brw_context *brw,
struct brw_gs_prog_key *key);
-bool
-brw_codegen_gs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
- struct brw_program *gp,
- struct brw_gs_prog_key *key);
-
#ifdef __cplusplus
} /* extern "C" */
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 380e454716e..efb2ac33ca7 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -50,10 +50,10 @@ brw_shader_precompile(struct gl_context *ctx,
struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
- if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
+ if (fs && !brw_fs_precompile(ctx, fs->Program))
return false;
- if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
+ if (gs && !brw_gs_precompile(ctx, gs->Program))
return false;
if (tes && !brw_tes_precompile(ctx, sh_prog, tes->Program))
@@ -62,10 +62,10 @@ brw_shader_precompile(struct gl_context *ctx,
if (tcs && !brw_tcs_precompile(ctx, sh_prog, tcs->Program))
return false;
- if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
+ if (vs && !brw_vs_precompile(ctx, vs->Program))
return false;
- if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
+ if (cs && !brw_cs_precompile(ctx, cs->Program))
return false;
return true;
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 93b29749b28..c8fb3fa4c7f 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -212,7 +212,7 @@ brwProgramStringNotify(struct gl_context *ctx,
prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
- brw_fs_precompile(ctx, NULL, prog);
+ brw_fs_precompile(ctx, prog);
break;
}
case GL_VERTEX_PROGRAM_ARB: {
@@ -236,7 +236,7 @@ brwProgramStringNotify(struct gl_context *ctx,
prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
- brw_vs_precompile(ctx, NULL, prog);
+ brw_vs_precompile(ctx, prog);
break;
}
default:
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index f6a9d1b58d9..9366d91c74a 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -277,24 +277,16 @@ brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
-bool brw_vs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog);
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
bool brw_tcs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tes_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
-bool brw_gs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog);
-bool brw_fs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog);
-bool brw_cs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 0794f0f5948..70571774a1e 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -163,11 +163,8 @@ brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
}
static bool
-brw_codegen_tcs_prog(struct brw_context *brw,
- struct gl_shader_program *shader_prog,
- struct brw_program *tcp,
- struct brw_program *tep,
- struct brw_tcs_prog_key *key)
+brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
+ struct brw_program *tep, struct brw_tcs_prog_key *key)
{
struct gl_context *ctx = &brw->ctx;
const struct brw_compiler *compiler = brw->screen->compiler;
@@ -346,7 +343,6 @@ brw_tcs_populate_key(struct brw_context *brw,
void
brw_upload_tcs_prog(struct brw_context *brw)
{
- struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->tcs.base;
struct brw_tcs_prog_key key;
/* BRW_NEW_TESS_PROGRAMS */
@@ -367,8 +363,7 @@ brw_upload_tcs_prog(struct brw_context *brw)
&key, sizeof(key),
&stage_state->prog_offset,
&brw->tcs.base.prog_data)) {
- bool success = brw_codegen_tcs_prog(brw, current[MESA_SHADER_TESS_CTRL],
- tcp, tep, &key);
+ bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
assert(success);
(void)success;
}
@@ -416,7 +411,7 @@ brw_tcs_precompile(struct gl_context *ctx,
key.outputs_written = prog->nir->info->outputs_written;
key.patch_outputs_written = prog->nir->info->patch_outputs_written;
- success = brw_codegen_tcs_prog(brw, shader_prog, btcp, btep, &key);
+ success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
brw->tcs.base.prog_offset = old_prog_offset;
brw->tcs.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index 43a8c3f325e..124df66ef9b 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -77,7 +77,6 @@ brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
static bool
brw_codegen_tes_prog(struct brw_context *brw,
- struct gl_shader_program *shader_prog,
struct brw_program *tep,
struct brw_tes_prog_key *key)
{
@@ -255,7 +254,6 @@ brw_tes_populate_key(struct brw_context *brw,
void
brw_upload_tes_prog(struct brw_context *brw)
{
- struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->tes.base;
struct brw_tes_prog_key key;
/* BRW_NEW_TESS_PROGRAMS */
@@ -272,8 +270,7 @@ brw_upload_tes_prog(struct brw_context *brw)
&key, sizeof(key),
&stage_state->prog_offset,
&brw->tes.base.prog_data)) {
- bool success = brw_codegen_tes_prog(brw, current[MESA_SHADER_TESS_EVAL],
- tep, &key);
+ bool success = brw_codegen_tes_prog(brw, tep, &key);
assert(success);
(void)success;
}
@@ -312,7 +309,7 @@ brw_tes_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, prog);
- success = brw_codegen_tes_prog(brw, shader_prog, btep, &key);
+ success = brw_codegen_tes_prog(brw, btep, &key);
brw->tes.base.prog_offset = old_prog_offset;
brw->tes.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index cfba77842ca..afb1f203308 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -137,9 +137,8 @@ brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
}
}
-bool
+static bool
brw_codegen_vs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *vp,
struct brw_vs_prog_key *key)
{
@@ -343,8 +342,6 @@ brw_vs_populate_key(struct brw_context *brw,
void
brw_upload_vs_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_vs_prog_key key;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_program *vp = (struct brw_program *)brw->vertex_program;
@@ -357,17 +354,14 @@ brw_upload_vs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
- bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
- vp, &key);
+ bool success = brw_codegen_vs_prog(brw, vp, &key);
(void) success;
assert(success);
}
}
bool
-brw_vs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_vs_prog_key key;
@@ -386,7 +380,7 @@ brw_vs_precompile(struct gl_context *ctx,
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));
- success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
+ success = brw_codegen_vs_prog(brw, bvp, &key);
brw->vs.base.prog_offset = old_prog_offset;
brw->vs.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 8a5024d877f..2b49afbf1ca 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -58,12 +58,6 @@ brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
void
brw_upload_vs_prog(struct brw_context *brw);
-bool
-brw_codegen_vs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
- struct brw_program *vp,
- struct brw_vs_prog_key *key);
-
void
brw_vs_populate_key(struct brw_context *brw,
struct brw_vs_prog_key *key);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 6ada9b4d48d..56b60b87ffb 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -132,9 +132,8 @@ brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog,
* Depending on the instructions used (i.e. flow control instructions)
* we'll use one of two code generators.
*/
-bool
+static bool
brw_codegen_wm_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *fp,
struct brw_wm_prog_key *key,
struct brw_vue_map *vue_map)
@@ -563,8 +562,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
void
brw_upload_wm_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program *current = ctx->_Shader->_CurrentFragmentProgram;
struct brw_wm_prog_key key;
struct brw_program *fp = (struct brw_program *) brw->fragment_program;
@@ -577,7 +574,7 @@ brw_upload_wm_prog(struct brw_context *brw)
&key, sizeof(key),
&brw->wm.base.prog_offset,
&brw->wm.base.prog_data)) {
- bool success = brw_codegen_wm_prog(brw, current, fp, &key,
+ bool success = brw_codegen_wm_prog(brw, fp, &key,
&brw->vue_map_geom_out);
(void) success;
assert(success);
@@ -585,9 +582,7 @@ brw_upload_wm_prog(struct brw_context *brw)
}
bool
-brw_fs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_wm_prog_key key;
@@ -637,7 +632,7 @@ brw_fs_precompile(struct gl_context *ctx,
false);
}
- bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key, &vue_map);
+ bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
brw->wm.base.prog_offset = old_prog_offset;
brw->wm.base.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 3a03c163be7..c037b3da14d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -60,11 +60,6 @@ extern "C" {
#endif
bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool brw_codegen_wm_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
- struct brw_program *fp,
- struct brw_wm_prog_key *key,
- struct brw_vue_map *vue_map);
void
brw_upload_wm_prog(struct brw_context *brw);