diff options
author | Eric Anholt <[email protected]> | 2009-05-15 12:32:51 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2009-06-17 11:06:38 -0700 |
commit | 66bfd025c84ca6d4fb73f394adcdd41418ab6b25 (patch) | |
tree | 625eab995bcf7e1be4c76afe2fae06696e2fc284 /src | |
parent | fbd554d07456cf393a20cb86d1c0e81c416843aa (diff) |
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
(cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index b86cafea241..d2fad9e4ea1 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when |