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authorMichel Dänzer <[email protected]>2008-04-21 17:51:39 +0100
committerMichel Dänzer <[email protected]>2008-04-21 17:51:39 +0100
commit65efe807b9067aa07b382e3c4d9cea6222c5fc6b (patch)
tree637ef0a2f4768167766c1c1ad7b5f818d2b58665 /src
parent0824fb1d6afc651c0ab814e96f08326c706de216 (diff)
gallium: Use CSO cache for shaders.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c4
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c11
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c5
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c12
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c12
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c6
6 files changed, 20 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index ec39026eb32..4a641a4a73f 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -273,8 +273,8 @@ update_linkage( struct st_context *st )
st->vp = stvp;
st->fp = stfp;
- st->pipe->bind_vs_state(st->pipe, stvp->driver_shader);
- st->pipe->bind_fs_state(st->pipe, stfp->driver_shader);
+ cso_set_vertex_shader(st->cso_context, stvp->driver_shader);
+ cso_set_fragment_shader(st->cso_context, stfp->driver_shader);
st->vertex_result_to_slot = xvp->output_to_slot;
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 505a13cc2b3..1b863143e04 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -438,16 +438,18 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_samplers(cso);
cso_save_sampler_textures(cso);
cso_save_viewport(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- pipe->bind_fs_state(pipe, stfp->driver_shader);
+ cso_set_fragment_shader(cso, stfp->driver_shader);
/* vertex shader state: position + texcoord pass-through */
- pipe->bind_vs_state(pipe, st->bitmap.vs);
+ cso_set_vertex_shader(cso, st->bitmap.vs);
/* sampler / texture state */
cso_single_sampler(cso, 0, &st->bitmap.sampler);
@@ -488,9 +490,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_restore_samplers(cso);
cso_restore_sampler_textures(cso);
cso_restore_viewport(cso);
- /* shaders don't go through cso yet */
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
}
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 63211d8b66e..0533d9460fe 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -71,7 +71,6 @@ st_BlitFramebuffer(GLcontext *ctx,
GLbitfield mask, GLenum filter)
{
struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
@@ -100,10 +99,6 @@ st_BlitFramebuffer(GLcontext *ctx,
0.0, pFilter);
}
-
- /* shaders don't go through CSO yet */
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
}
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 6469511c6f9..bb27faad211 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -195,7 +195,6 @@ clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
const GLfloat x0 = ctx->DrawBuffer->_Xmin;
const GLfloat x1 = ctx->DrawBuffer->_Xmax;
GLfloat y0, y1;
@@ -222,6 +221,8 @@ clear_with_quad(GLcontext *ctx,
cso_save_depth_stencil_alpha(st->cso_context);
cso_save_rasterizer(st->cso_context);
cso_save_viewport(st->cso_context);
+ cso_save_fragment_shader(st->cso_context);
+ cso_save_vertex_shader(st->cso_context);
/* blend state: RGBA masking */
{
@@ -273,8 +274,8 @@ clear_with_quad(GLcontext *ctx,
cso_set_rasterizer(st->cso_context, &st->clear.raster);
cso_set_viewport(st->cso_context, &st->clear.viewport);
- pipe->bind_fs_state(pipe, st->clear.fs);
- pipe->bind_vs_state(pipe, st->clear.vs);
+ cso_set_fragment_shader(st->cso_context, st->clear.fs);
+ cso_set_vertex_shader(st->cso_context, st->clear.vs);
/* draw quad matching scissor rect (XXX verify coord round-off) */
draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
@@ -284,9 +285,8 @@ clear_with_quad(GLcontext *ctx,
cso_restore_depth_stencil_alpha(st->cso_context);
cso_restore_rasterizer(st->cso_context);
cso_restore_viewport(st->cso_context);
- /* these don't go through cso yet */
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
+ cso_restore_fragment_shader(st->cso_context);
+ cso_restore_vertex_shader(st->cso_context);
}
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 5fb27857a7b..75261c33504 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -532,6 +532,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_viewport(cso);
cso_save_samplers(cso);
cso_save_sampler_textures(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
/* rasterizer state: just scissor */
{
@@ -543,10 +545,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* fragment shader state: TEX lookup program */
- pipe->bind_fs_state(pipe, stfp->driver_shader);
+ cso_set_fragment_shader(cso, stfp->driver_shader);
/* vertex shader state: position + texcoord pass-through */
- pipe->bind_vs_state(pipe, stvp->driver_shader);
+ cso_set_vertex_shader(cso, stvp->driver_shader);
/* texture sampling state: */
@@ -615,10 +617,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_restore_viewport(cso);
cso_restore_samplers(cso);
cso_restore_sampler_textures(cso);
-
- /* shaders don't go through cso yet */
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index a9319112276..da9ec12a4d2 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -95,12 +95,6 @@ st_render_mipmap(struct st_context *st,
util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel,
PIPE_TEX_FILTER_LINEAR);
- /* shaders don't go through CSO yet */
- if (st->fp)
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- if (st->vp)
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
-
return TRUE;
}