diff options
author | Brian Paul <[email protected]> | 2008-10-13 19:50:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-10-13 19:50:20 -0600 |
commit | 5d7cc6176de09e683e5b40a69df250d1abfaf6f0 (patch) | |
tree | 12a3ec5ab42c277894a42f2f56d380f090bc79ec /src | |
parent | dee18a147d3adaf2578d27837c8f18c92d796c9d (diff) |
cell: remove dead code, clean-up, reformatting
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 114 |
1 files changed, 24 insertions, 90 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 3f1fb4f7c9c..438fae84a8f 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -120,19 +120,11 @@ struct setup_stage { uint facing; - uint tx, ty; + uint tx, ty; /**< position of current tile (x, y) */ int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy; -#if 0 - struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; -#else struct interp_coef coef[PIPE_MAX_SHADER_INPUTS]; -#endif - -#if 0 - struct quad_header quad; -#endif struct { int left[2]; /**< [0] = row0, [1] = row1 */ @@ -144,69 +136,9 @@ struct setup_stage { }; - static struct setup_stage setup; - - -#if 0 -/** - * Basically a cast wrapper. - */ -static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) -{ - return (struct setup_stage *)stage; -} -#endif - -#if 0 -/** - * Clip setup.quad against the scissor/surface bounds. - */ -static INLINE void -quad_clip(struct setup_stage *setup) -{ - const struct pipe_scissor_state *cliprect = &setup.softpipe->cliprect; - const int minx = (int) cliprect->minx; - const int maxx = (int) cliprect->maxx; - const int miny = (int) cliprect->miny; - const int maxy = (int) cliprect->maxy; - - if (setup.quad.x0 >= maxx || - setup.quad.y0 >= maxy || - setup.quad.x0 + 1 < minx || - setup.quad.y0 + 1 < miny) { - /* totally clipped */ - setup.quad.mask = 0x0; - return; - } - if (setup.quad.x0 < minx) - setup.quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); - if (setup.quad.y0 < miny) - setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); - if (setup.quad.x0 == maxx - 1) - setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); - if (setup.quad.y0 == maxy - 1) - setup.quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); -} -#endif - -#if 0 -/** - * Emit a quad (pass to next stage) with clipping. - */ -static INLINE void -clip_emit_quad(struct setup_stage *setup) -{ - quad_clip(setup); - if (setup.quad.mask) { - struct softpipe_context *sp = setup.softpipe; - sp->quad.first->run(sp->quad.first, &setup.quad); - } -} -#endif - /** * Evaluate attribute coefficients (plane equations) to compute * attribute values for the four fragments in a quad. @@ -363,7 +295,8 @@ emit_quad( int x, int y, mask_t mask) * Given an X or Y coordinate, return the block/quad coordinate that it * belongs to. */ -static INLINE int block( int x ) +static INLINE int +block(int x) { return x & ~1; } @@ -374,7 +307,8 @@ static INLINE int block( int x ) * the triangle's bounds. * The mask is a uint4 vector and each element will be 0 or 0xffffffff. */ -static INLINE mask_t calculate_mask( int x ) +static INLINE mask_t +calculate_mask(int x) { /* This is a little tricky. * Use & instead of && to avoid branches. @@ -392,7 +326,8 @@ static INLINE mask_t calculate_mask( int x ) /** * Render a horizontal span of quads */ -static void flush_spans( void ) +static void +flush_spans(void) { int minleft, maxright; int x; @@ -420,7 +355,6 @@ static void flush_spans( void ) return; } - /* OK, we're very likely to need the tile data now. * clear or finish waiting if needed. */ @@ -456,9 +390,7 @@ static void flush_spans( void ) * calculate_mask() could be simplified a bit... */ for (x = block(minleft); x <= block(maxright); x += 2) { -#if 1 emit_quad( x, setup.span.y, calculate_mask( x )); -#endif } setup.span.y = 0; @@ -467,8 +399,10 @@ static void flush_spans( void ) setup.span.right[1] = 0; } + #if DEBUG_VERTS -static void print_vertex(const struct vertex_header *v) +static void +print_vertex(const struct vertex_header *v) { int i; fprintf(stderr, "Vertex: (%p)\n", v); @@ -480,11 +414,11 @@ static void print_vertex(const struct vertex_header *v) #endif -static boolean setup_sort_vertices(const struct vertex_header *v0, - const struct vertex_header *v1, - const struct vertex_header *v2) +static boolean +setup_sort_vertices(const struct vertex_header *v0, + const struct vertex_header *v1, + const struct vertex_header *v2) { - #if DEBUG_VERTS fprintf(stderr, "Triangle:\n"); print_vertex(v0); @@ -692,7 +626,6 @@ tri_linear_coeff4(uint slot) } - /** * Compute a0, dadx and dady for a perspective-corrected interpolant, * for a triangle. @@ -742,7 +675,8 @@ tri_persp_coeff4(uint slot) * Compute the setup.coef[] array dadx, dady, a0 values. * Must be called after setup.vmin,vmid,vmax,vprovoke are initialized. */ -static void setup_tri_coefficients(void) +static void +setup_tri_coefficients(void) { #if 1 uint i; @@ -779,7 +713,8 @@ static void setup_tri_coefficients(void) } -static void setup_tri_edges(void) +static void +setup_tri_edges(void) { float vmin_x = spu_extract(setup.vmin->data[0], 0) + 0.5f; float vmid_x = spu_extract(setup.vmid->data[0], 0) + 0.5f; @@ -809,9 +744,8 @@ static void setup_tri_edges(void) * Render the upper or lower half of a triangle. * Scissoring/cliprect is applied here too. */ -static void subtriangle( struct edge *eleft, - struct edge *eright, - unsigned lines ) +static void +subtriangle(struct edge *eleft, struct edge *eright, unsigned lines) { const int minx = setup.cliprect_minx; const int maxx = setup.cliprect_maxx; @@ -878,10 +812,9 @@ static void subtriangle( struct edge *eleft, eright->sy += lines; } + static float -determinant( const float *v0, - const float *v1, - const float *v2 ) +determinant(const float *v0, const float *v1, const float *v2) { /* edge vectors e = v0 - v2, f = v1 - v2 */ const float ex = v0[0] - v2[0]; @@ -899,7 +832,8 @@ determinant( const float *v0, * The tile data should have already been fetched. */ boolean -tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty, uint front_winding) +tri_draw(const float *v0, const float *v1, const float *v2, + uint tx, uint ty, uint front_winding) { setup.tx = tx; setup.ty = ty; |