diff options
author | Paul Berry <[email protected]> | 2012-12-17 14:20:35 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-01-08 09:09:09 -0800 |
commit | 4b11b57ab47b98b335a7212080dbccef04542805 (patch) | |
tree | 626e87c5d4f65ce3205becd943c3a54a266d82ad /src | |
parent | 8706395f25228d0e622cc56346c7181ba102edf4 (diff) |
glsl: Separate varying linking code to its own file.
linker.cpp is getting pretty big, and we're about to add even more
varying packing code, so split out the linker code that concerns
varyings to its own file.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/Makefile.sources | 1 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 1043 | ||||
-rw-r--r-- | src/glsl/link_varyings.h | 186 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 1125 | ||||
-rw-r--r-- | src/glsl/linker.h | 9 |
5 files changed, 1240 insertions, 1124 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index d984c5ca759..2227c5ef596 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -46,6 +46,7 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/link_functions.cpp \ $(GLSL_SRCDIR)/link_uniforms.cpp \ $(GLSL_SRCDIR)/link_uniform_initializers.cpp \ + $(GLSL_SRCDIR)/link_varyings.cpp \ $(GLSL_SRCDIR)/loop_analysis.cpp \ $(GLSL_SRCDIR)/loop_controls.cpp \ $(GLSL_SRCDIR)/loop_unroll.cpp \ diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp new file mode 100644 index 00000000000..b9c3f5d434d --- /dev/null +++ b/src/glsl/link_varyings.cpp @@ -0,0 +1,1043 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file link_varyings.cpp + * + * Linker functions related specifically to linking varyings between shader + * stages. + */ + + +#include "main/mtypes.h" +#include "glsl_symbol_table.h" +#include "ir_optimization.h" +#include "linker.h" +#include "link_varyings.h" +#include "main/macros.h" + + +/** + * Validate that outputs from one stage match inputs of another + */ +bool +cross_validate_outputs_to_inputs(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + glsl_symbol_table parameters; + /* FINISHME: Figure these out dynamically. */ + const char *const producer_stage = "vertex"; + const char *const consumer_stage = "fragment"; + + /* Find all shader outputs in the "producer" stage. + */ + foreach_list(node, producer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((var == NULL) || (var->mode != ir_var_out)) + continue; + + parameters.add_variable(var); + } + + + /* Find all shader inputs in the "consumer" stage. Any variables that have + * matching outputs already in the symbol table must have the same type and + * qualifiers. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((input == NULL) || (input->mode != ir_var_in)) + continue; + + ir_variable *const output = parameters.get_variable(input->name); + if (output != NULL) { + /* Check that the types match between stages. + */ + if (input->type != output->type) { + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Applications that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() + || (strncmp("gl_", output->name, 3) != 0)) { + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); + return false; + } + } + + /* Check that all of the qualifiers match between stages. + */ + if (input->centroid != output->centroid) { + linker_error(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + producer_stage, + output->name, + (output->centroid) ? "has" : "lacks", + consumer_stage, + (input->centroid) ? "has" : "lacks"); + return false; + } + + if (input->invariant != output->invariant) { + linker_error(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + producer_stage, + output->name, + (output->invariant) ? "has" : "lacks", + consumer_stage, + (input->invariant) ? "has" : "lacks"); + return false; + } + + if (input->interpolation != output->interpolation) { + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + producer_stage, + output->name, + output->interpolation_string(), + consumer_stage, + input->interpolation_string()); + return false; + } + } + } + + return true; +} + + +/** + * Initialize this object based on a string that was passed to + * glTransformFeedbackVaryings. If there is a parse error, the error is + * reported using linker_error(), and false is returned. + */ +bool +tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, const char *input) +{ + /* We don't have to be pedantic about what is a valid GLSL variable name, + * because any variable with an invalid name can't exist in the IR anyway. + */ + + this->location = -1; + this->orig_name = input; + this->is_clip_distance_mesa = false; + this->skip_components = 0; + this->next_buffer_separator = false; + + if (ctx->Extensions.ARB_transform_feedback3) { + /* Parse gl_NextBuffer. */ + if (strcmp(input, "gl_NextBuffer") == 0) { + this->next_buffer_separator = true; + return true; + } + + /* Parse gl_SkipComponents. */ + if (strcmp(input, "gl_SkipComponents1") == 0) + this->skip_components = 1; + else if (strcmp(input, "gl_SkipComponents2") == 0) + this->skip_components = 2; + else if (strcmp(input, "gl_SkipComponents3") == 0) + this->skip_components = 3; + else if (strcmp(input, "gl_SkipComponents4") == 0) + this->skip_components = 4; + + if (this->skip_components) + return true; + } + + /* Parse a declaration. */ + const char *bracket = strrchr(input, '['); + + if (bracket) { + this->var_name = ralloc_strndup(mem_ctx, input, bracket - input); + if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) { + linker_error(prog, "Cannot parse transform feedback varying %s", input); + return false; + } + this->is_subscripted = true; + } else { + this->var_name = ralloc_strdup(mem_ctx, input); + this->is_subscripted = false; + } + + /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this + * class must behave specially to account for the fact that gl_ClipDistance + * is converted from a float[8] to a vec4[2]. + */ + if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && + strcmp(this->var_name, "gl_ClipDistance") == 0) { + this->is_clip_distance_mesa = true; + } + + return true; +} + + +/** + * Determine whether two tfeedback_decl objects refer to the same variable and + * array index (if applicable). + */ +bool +tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y) +{ + assert(x.is_varying() && y.is_varying()); + + if (strcmp(x.var_name, y.var_name) != 0) + return false; + if (x.is_subscripted != y.is_subscripted) + return false; + if (x.is_subscripted && x.array_subscript != y.array_subscript) + return false; + return true; +} + + +/** + * Assign a location for this tfeedback_decl object based on the location + * assignment in output_var. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +tfeedback_decl::assign_location(struct gl_context *ctx, + struct gl_shader_program *prog, + ir_variable *output_var) +{ + assert(this->is_varying()); + + if (output_var->type->is_array()) { + /* Array variable */ + const unsigned matrix_cols = + output_var->type->fields.array->matrix_columns; + const unsigned vector_elements = + output_var->type->fields.array->vector_elements; + unsigned actual_array_size = this->is_clip_distance_mesa ? + prog->Vert.ClipDistanceArraySize : output_var->type->array_size(); + + if (this->is_subscripted) { + /* Check array bounds. */ + if (this->array_subscript >= actual_array_size) { + linker_error(prog, "Transform feedback varying %s has index " + "%i, but the array size is %u.", + this->orig_name, this->array_subscript, + actual_array_size); + return false; + } + if (this->is_clip_distance_mesa) { + this->location = + output_var->location + this->array_subscript / 4; + this->location_frac = this->array_subscript % 4; + } else { + unsigned fine_location + = output_var->location * 4 + output_var->location_frac; + unsigned array_elem_size = vector_elements * matrix_cols; + fine_location += array_elem_size * this->array_subscript; + this->location = fine_location / 4; + this->location_frac = fine_location % 4; + } + this->size = 1; + } else { + this->location = output_var->location; + this->location_frac = output_var->location_frac; + this->size = actual_array_size; + } + this->vector_elements = vector_elements; + this->matrix_columns = matrix_cols; + if (this->is_clip_distance_mesa) + this->type = GL_FLOAT; + else + this->type = output_var->type->fields.array->gl_type; + } else { + /* Regular variable (scalar, vector, or matrix) */ + if (this->is_subscripted) { + linker_error(prog, "Transform feedback varying %s requested, " + "but %s is not an array.", + this->orig_name, this->var_name); + return false; + } + this->location = output_var->location; + this->location_frac = output_var->location_frac; + this->size = 1; + this->vector_elements = output_var->type->vector_elements; + this->matrix_columns = output_var->type->matrix_columns; + this->type = output_var->type->gl_type; + } + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * the total number of components to capture in any varying + * variable in <varyings> is greater than the constant + * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the + * buffer mode is SEPARATE_ATTRIBS_EXT; + */ + if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS && + this->num_components() > + ctx->Const.MaxTransformFeedbackSeparateComponents) { + linker_error(prog, "Transform feedback varying %s exceeds " + "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.", + this->orig_name); + return false; + } + + return true; +} + + +unsigned +tfeedback_decl::get_num_outputs() const +{ + if (!this->is_varying()) { + return 0; + } + + return (this->num_components() + this->location_frac + 3)/4; +} + + +/** + * Update gl_transform_feedback_info to reflect this tfeedback_decl. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, + struct gl_transform_feedback_info *info, + unsigned buffer, const unsigned max_outputs) const +{ + assert(!this->next_buffer_separator); + + /* Handle gl_SkipComponents. */ + if (this->skip_components) { + info->BufferStride[buffer] += this->skip_components; + return true; + } + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * the total number of components to capture is greater than + * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT + * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. + */ + if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && + info->BufferStride[buffer] + this->num_components() > + ctx->Const.MaxTransformFeedbackInterleavedComponents) { + linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " + "limit has been exceeded."); + return false; + } + + unsigned location = this->location; + unsigned location_frac = this->location_frac; + unsigned num_components = this->num_components(); + while (num_components > 0) { + unsigned output_size = MIN2(num_components, 4 - location_frac); + assert(info->NumOutputs < max_outputs); + info->Outputs[info->NumOutputs].ComponentOffset = location_frac; + info->Outputs[info->NumOutputs].OutputRegister = location; + info->Outputs[info->NumOutputs].NumComponents = output_size; + info->Outputs[info->NumOutputs].OutputBuffer = buffer; + info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; + ++info->NumOutputs; + info->BufferStride[buffer] += output_size; + num_components -= output_size; + location++; + location_frac = 0; + } + + info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name); + info->Varyings[info->NumVarying].Type = this->type; + info->Varyings[info->NumVarying].Size = this->size; + info->NumVarying++; + + return true; +} + + +ir_variable * +tfeedback_decl::find_output_var(gl_shader_program *prog, + gl_shader *producer) const +{ + const char *name = this->is_clip_distance_mesa + ? "gl_ClipDistanceMESA" : this->var_name; + ir_variable *var = producer->symbols->get_variable(name); + if (var && var->mode == ir_var_out) + return var; + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * any variable name specified in the <varyings> array is not + * declared as an output in the geometry shader (if present) or + * the vertex shader (if no geometry shader is present); + */ + linker_error(prog, "Transform feedback varying %s undeclared.", + this->orig_name); + return NULL; +} + + +/** + * Parse all the transform feedback declarations that were passed to + * glTransformFeedbackVaryings() and store them in tfeedback_decl objects. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, unsigned num_names, + char **varying_names, tfeedback_decl *decls) +{ + for (unsigned i = 0; i < num_names; ++i) { + if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i])) + return false; + + if (!decls[i].is_varying()) + continue; + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * any two entries in the <varyings> array specify the same varying + * variable; + * + * We interpret this to mean "any two entries in the <varyings> array + * specify the same varying variable and array index", since transform + * feedback of arrays would be useless otherwise. + */ + for (unsigned j = 0; j < i; ++j) { + if (!decls[j].is_varying()) + continue; + + if (tfeedback_decl::is_same(decls[i], decls[j])) { + linker_error(prog, "Transform feedback varying %s specified " + "more than once.", varying_names[i]); + return false; + } + } + } + return true; +} + + +/** + * Store transform feedback location assignments into + * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls) +{ + bool separate_attribs_mode = + prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; + + ralloc_free(prog->LinkedTransformFeedback.Varyings); + ralloc_free(prog->LinkedTransformFeedback.Outputs); + + memset(&prog->LinkedTransformFeedback, 0, + sizeof(prog->LinkedTransformFeedback)); + + prog->LinkedTransformFeedback.Varyings = + rzalloc_array(prog, + struct gl_transform_feedback_varying_info, + num_tfeedback_decls); + + unsigned num_outputs = 0; + for (unsigned i = 0; i < num_tfeedback_decls; ++i) + num_outputs += tfeedback_decls[i].get_num_outputs(); + + prog->LinkedTransformFeedback.Outputs = + rzalloc_array(prog, + struct gl_transform_feedback_output, + num_outputs); + + unsigned num_buffers = 0; + + if (separate_attribs_mode) { + /* GL_SEPARATE_ATTRIBS */ + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, + num_buffers, num_outputs)) + return false; + + num_buffers++; + } + } + else { + /* GL_INVERLEAVED_ATTRIBS */ + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (tfeedback_decls[i].is_next_buffer_separator()) { + num_buffers++; + continue; + } + + if (!tfeedback_decls[i].store(ctx, prog, + &prog->LinkedTransformFeedback, + num_buffers, num_outputs)) + return false; + } + num_buffers++; + } + + assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs); + + prog->LinkedTransformFeedback.NumBuffers = num_buffers; + return true; +} + + +/** + * Data structure recording the relationship between outputs of one shader + * stage (the "producer") and inputs of another (the "consumer"). + */ +class varying_matches +{ +public: + varying_matches(bool disable_varying_packing); + ~varying_matches(); + void record(ir_variable *producer_var, ir_variable *consumer_var); + unsigned assign_locations(); + void store_locations(unsigned producer_base, unsigned consumer_base) const; + +private: + /** + * If true, this driver disables varying packing, so all varyings need to + * be aligned on slot boundaries, and take up a number of slots equal to + * their number of matrix columns times their array size. + */ + const bool disable_varying_packing; + + /** + * Enum representing the order in which varyings are packed within a + * packing class. + * + * Currently we pack vec4's first, then vec2's, then scalar values, then + * vec3's. This order ensures that the only vectors that are at risk of + * having to be "double parked" (split between two adjacent varying slots) + * are the vec3's. + */ + enum packing_order_enum { + PACKING_ORDER_VEC4, + PACKING_ORDER_VEC2, + PACKING_ORDER_SCALAR, + PACKING_ORDER_VEC3, + }; + + static unsigned compute_packing_class(ir_variable *var); + static packing_order_enum compute_packing_order(ir_variable *var); + static int match_comparator(const void *x_generic, const void *y_generic); + + /** + * Structure recording the relationship between a single producer output + * and a single consumer input. + */ + struct match { + /** + * Packing class for this varying, computed by compute_packing_class(). + */ + unsigned packing_class; + + /** + * Packing order for this varying, computed by compute_packing_order(). + */ + packing_order_enum packing_order; + unsigned num_components; + + /** + * The output variable in the producer stage. + */ + ir_variable *producer_var; + + /** + * The input variable in the consumer stage. + */ + ir_variable *consumer_var; + + /** + * The location which has been assigned for this varying. This is + * expressed in multiples of a float, with the first generic varying + * (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0) + * represented by the value 0. + */ + unsigned generic_location; + } *matches; + + /** + * The number of elements in the \c matches array that are currently in + * use. + */ + unsigned num_matches; + + /** + * The number of elements that were set aside for the \c matches array when + * it was allocated. + */ + unsigned matches_capacity; +}; + + +varying_matches::varying_matches(bool disable_varying_packing) + : disable_varying_packing(disable_varying_packing) +{ + /* Note: this initial capacity is rather arbitrarily chosen to be large + * enough for many cases without wasting an unreasonable amount of space. + * varying_matches::record() will resize the array if there are more than + * this number of varyings. + */ + this->matches_capacity = 8; + this->matches = (match *) + malloc(sizeof(*this->matches) * this->matches_capacity); + this->num_matches = 0; +} + + +varying_matches::~varying_matches() +{ + free(this->matches); +} + + +/** + * Record the given producer/consumer variable pair in the list of variables + * that should later be assigned locations. + * + * It is permissible for \c consumer_var to be NULL (this happens if a + * variable is output by the producer and consumed by transform feedback, but + * not consumed by the consumer). + * + * If \c producer_var has already been paired up with a consumer_var, or + * producer_var is part of fixed pipeline functionality (and hence already has + * a location assigned), this function has no effect. + */ +void +varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) +{ + if (!producer_var->is_unmatched_generic_inout) { + /* Either a location already exists for this variable (since it is part + * of fixed functionality), or it has already been recorded as part of a + * previous match. + */ + return; + } + + if (this->num_matches == this->matches_capacity) { + this->matches_capacity *= 2; + this->matches = (match *) + realloc(this->matches, + sizeof(*this->matches) * this->matches_capacity); + } + this->matches[this->num_matches].packing_class + = this->compute_packing_class(producer_var); + this->matches[this->num_matches].packing_order + = this->compute_packing_order(producer_var); + if (this->disable_varying_packing) { + unsigned slots = producer_var->type->is_array() + ? (producer_var->type->length + * producer_var->type->fields.array->matrix_columns) + : producer_var->type->matrix_columns; + this->matches[this->num_matches].num_components = 4 * slots; + } else { + this->matches[this->num_matches].num_components + = producer_var->type->component_slots(); + } + this->matches[this->num_matches].producer_var = producer_var; + this->matches[this->num_matches].consumer_var = consumer_var; + this->num_matches++; + producer_var->is_unmatched_generic_inout = 0; + if (consumer_var) + consumer_var->is_unmatched_generic_inout = 0; +} + + +/** + * Choose locations for all of the variable matches that were previously + * passed to varying_matches::record(). + */ +unsigned +varying_matches::assign_locations() +{ + /* Sort varying matches into an order that makes them easy to pack. */ + qsort(this->matches, this->num_matches, sizeof(*this->matches), + &varying_matches::match_comparator); + + unsigned generic_location = 0; + + for (unsigned i = 0; i < this->num_matches; i++) { + /* Advance to the next slot if this varying has a different packing + * class than the previous one, and we're not already on a slot + * boundary. + */ + if (i > 0 && + this->matches[i - 1].packing_class + != this->matches[i].packing_class) { + generic_location = ALIGN(generic_location, 4); + } + + this->matches[i].generic_location = generic_location; + + generic_location += this->matches[i].num_components; + } + + return (generic_location + 3) / 4; +} + + +/** + * Update the producer and consumer shaders to reflect the locations + * assignments that were made by varying_matches::assign_locations(). + */ +void +varying_matches::store_locations(unsigned producer_base, + unsigned consumer_base) const +{ + for (unsigned i = 0; i < this->num_matches; i++) { + ir_variable *producer_var = this->matches[i].producer_var; + ir_variable *consumer_var = this->matches[i].consumer_var; + unsigned generic_location = this->matches[i].generic_location; + unsigned slot = generic_location / 4; + unsigned offset = generic_location % 4; + + producer_var->location = producer_base + slot; + producer_var->location_frac = offset; + if (consumer_var) { + assert(consumer_var->location == -1); + consumer_var->location = consumer_base + slot; + consumer_var->location_frac = offset; + } + } +} + + +/** + * Compute the "packing class" of the given varying. This is an unsigned + * integer with the property that two variables in the same packing class can + * be safely backed into the same vec4. + */ +unsigned +varying_matches::compute_packing_class(ir_variable *var) +{ + /* In this initial implementation we conservatively assume that variables + * can only be packed if their base type (float/int/uint/bool) matches and + * their interpolation and centroid qualifiers match. + * + * TODO: relax these restrictions when the driver back-end permits. + */ + unsigned packing_class = var->centroid ? 1 : 0; + packing_class *= 4; + packing_class += var->interpolation; + packing_class *= GLSL_TYPE_ERROR; + packing_class += var->type->get_scalar_type()->base_type; + return packing_class; +} + + +/** + * Compute the "packing order" of the given varying. This is a sort key we + * use to determine when to attempt to pack the given varying relative to + * other varyings in the same packing class. + */ +varying_matches::packing_order_enum +varying_matches::compute_packing_order(ir_variable *var) +{ + const glsl_type *element_type = var->type; + + /* FINISHME: Support for "varying" records in GLSL 1.50. */ + while (element_type->base_type == GLSL_TYPE_ARRAY) { + element_type = element_type->fields.array; + } + + switch (element_type->vector_elements) { + case 1: return PACKING_ORDER_SCALAR; + case 2: return PACKING_ORDER_VEC2; + case 3: return PACKING_ORDER_VEC3; + case 4: return PACKING_ORDER_VEC4; + default: + assert(!"Unexpected value of vector_elements"); + return PACKING_ORDER_VEC4; + } +} + + +/** + * Comparison function passed to qsort() to sort varyings by packing_class and + * then by packing_order. + */ +int +varying_matches::match_comparator(const void *x_generic, const void *y_generic) +{ + const match *x = (const match *) x_generic; + const match *y = (const match *) y_generic; + + if (x->packing_class != y->packing_class) + return x->packing_class - y->packing_class; + return x->packing_order - y->packing_order; +} + + +/** + * Is the given variable a varying variable to be counted against the + * limit in ctx->Const.MaxVarying? + * This includes variables such as texcoords, colors and generic + * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. + */ +static bool +is_varying_var(GLenum shaderType, const ir_variable *var) +{ + /* Only fragment shaders will take a varying variable as an input */ + if (shaderType == GL_FRAGMENT_SHADER && + var->mode == ir_var_in) { + switch (var->location) { + case FRAG_ATTRIB_WPOS: + case FRAG_ATTRIB_FACE: + case FRAG_ATTRIB_PNTC: + return false; + default: + return true; + } + } + return false; +} + + +/** + * Assign locations for all variables that are produced in one pipeline stage + * (the "producer") and consumed in the next stage (the "consumer"). + * + * Variables produced by the producer may also be consumed by transform + * feedback. + * + * \param num_tfeedback_decls is the number of declarations indicating + * variables that may be consumed by transform feedback. + * + * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects + * representing the result of parsing the strings passed to + * glTransformFeedbackVaryings(). assign_location() will be called for + * each of these objects that matches one of the outputs of the + * producer. + * + * When num_tfeedback_decls is nonzero, it is permissible for the consumer to + * be NULL. In this case, varying locations are assigned solely based on the + * requirements of transform feedback. + */ +bool +assign_varying_locations(struct gl_context *ctx, + void *mem_ctx, + struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls) +{ + /* FINISHME: Set dynamically when geometry shader support is added. */ + const unsigned producer_base = VERT_RESULT_VAR0; + const unsigned consumer_base = FRAG_ATTRIB_VAR0; + varying_matches matches(ctx->Const.DisableVaryingPacking); + + /* Operate in a total of three passes. + * + * 1. Assign locations for any matching inputs and outputs. + * + * 2. Mark output variables in the producer that do not have locations as + * not being outputs. This lets the optimizer eliminate them. + * + * 3. Mark input variables in the consumer that do not have locations as + * not being inputs. This lets the optimizer eliminate them. + */ + + foreach_list(node, producer->ir) { + ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); + + if ((output_var == NULL) || (output_var->mode != ir_var_out)) + continue; + + ir_variable *input_var = + consumer ? consumer->symbols->get_variable(output_var->name) : NULL; + + if (input_var && input_var->mode != ir_var_in) + input_var = NULL; + + if (input_var) { + matches.record(output_var, input_var); + } + } + + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].is_varying()) + continue; + + ir_variable *output_var + = tfeedback_decls[i].find_output_var(prog, producer); + + if (output_var == NULL) + return false; + + if (output_var->is_unmatched_generic_inout) { + matches.record(output_var, NULL); + } + } + + const unsigned slots_used = matches.assign_locations(); + matches.store_locations(producer_base, consumer_base); + + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].is_varying()) + continue; + + ir_variable *output_var + = tfeedback_decls[i].find_output_var(prog, producer); + + if (!tfeedback_decls[i].assign_location(ctx, prog, output_var)) + return false; + } + + if (ctx->Const.DisableVaryingPacking) { + /* Transform feedback code assumes varyings are packed, so if the driver + * has disabled varying packing, make sure it does not support transform + * feedback. + */ + assert(!ctx->Extensions.EXT_transform_feedback); + } else { + lower_packed_varyings(mem_ctx, producer_base, slots_used, ir_var_out, + producer); + if (consumer) { + lower_packed_varyings(mem_ctx, consumer_base, slots_used, ir_var_in, + consumer); + } + } + + unsigned varying_vectors = 0; + + if (consumer) { + foreach_list(node, consumer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_in)) + continue; + + if (var->is_unmatched_generic_inout) { + if (prog->Version <= 120) { + /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: + * + * Only those varying variables used (i.e. read) in + * the fragment shader executable must be written to + * by the vertex shader executable; declaring + * superfluous varying variables in a vertex shader is + * permissible. + * + * We interpret this text as meaning that the VS must + * write the variable for the FS to read it. See + * "glsl1-varying read but not written" in piglit. + */ + + linker_error(prog, "fragment shader varying %s not written " + "by vertex shader\n.", var->name); + } + + /* An 'in' variable is only really a shader input if its + * value is written by the previous stage. + */ + var->mode = ir_var_auto; + } else if (is_varying_var(consumer->Type, var)) { + /* The packing rules are used for vertex shader inputs are also + * used for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); + } + } + } + + if (ctx->API == API_OPENGLES2 || prog->IsES) { + if (varying_vectors > ctx->Const.MaxVarying) { + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying vectors " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + varying_vectors, ctx->Const.MaxVarying); + } else { + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; + } + } + } else { + const unsigned float_components = varying_vectors * 4; + if (float_components > ctx->Const.MaxVarying * 4) { + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying components " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + float_components, ctx->Const.MaxVarying * 4); + } else { + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; + } + } + } + + return true; +} diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h new file mode 100644 index 00000000000..057e4b21925 --- /dev/null +++ b/src/glsl/link_varyings.h @@ -0,0 +1,186 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_LINK_VARYINGS_H +#define GLSL_LINK_VARYINGS_H + +/** + * \file link_varyings.h + * + * Linker functions related specifically to linking varyings between shader + * stages. + */ + + +#include "main/glheader.h" + + +struct gl_shader_program; +struct gl_shader; +class ir_variable; + + +/** + * Data structure tracking information about a transform feedback declaration + * during linking. + */ +class tfeedback_decl +{ +public: + bool init(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, const char *input); + static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y); + bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog, + ir_variable *output_var); + unsigned get_num_outputs() const; + bool store(struct gl_context *ctx, struct gl_shader_program *prog, + struct gl_transform_feedback_info *info, unsigned buffer, + const unsigned max_outputs) const; + ir_variable *find_output_var(gl_shader_program *prog, + gl_shader *producer) const; + + bool is_next_buffer_separator() const + { + return this->next_buffer_separator; + } + + bool is_varying() const + { + return !this->next_buffer_separator && !this->skip_components; + } + + /** + * The total number of varying components taken up by this variable. Only + * valid if assign_location() has been called. + */ + unsigned num_components() const + { + if (this->is_clip_distance_mesa) + return this->size; + else + return this->vector_elements * this->matrix_columns * this->size; + } + +private: + /** + * The name that was supplied to glTransformFeedbackVaryings. Used for + * error reporting and glGetTransformFeedbackVarying(). + */ + const char *orig_name; + + /** + * The name of the variable, parsed from orig_name. + */ + const char *var_name; + + /** + * True if the declaration in orig_name represents an array. + */ + bool is_subscripted; + + /** + * If is_subscripted is true, the subscript that was specified in orig_name. + */ + unsigned array_subscript; + + /** + * True if the variable is gl_ClipDistance and the driver lowers + * gl_ClipDistance to gl_ClipDistanceMESA. + */ + bool is_clip_distance_mesa; + + /** + * The vertex shader output location that the linker assigned for this + * variable. -1 if a location hasn't been assigned yet. + */ + int location; + + /** + * If non-zero, then this variable may be packed along with other variables + * into a single varying slot, so this offset should be applied when + * accessing components. For example, an offset of 1 means that the x + * component of this variable is actually stored in component y of the + * location specified by \c location. + * + * Only valid if location != -1. + */ + unsigned location_frac; + + /** + * If location != -1, the number of vector elements in this variable, or 1 + * if this variable is a scalar. + */ + unsigned vector_elements; + + /** + * If location != -1, the number of matrix columns in this variable, or 1 + * if this variable is not a matrix. + */ + unsigned matrix_columns; + + /** Type of the varying returned by glGetTransformFeedbackVarying() */ + GLenum type; + + /** + * If location != -1, the size that should be returned by + * glGetTransformFeedbackVarying(). + */ + unsigned size; + + /** + * How many components to skip. If non-zero, this is + * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3. + */ + unsigned skip_components; + + /** + * Whether this is gl_NextBuffer from ARB_transform_feedback3. + */ + bool next_buffer_separator; +}; + + +bool +cross_validate_outputs_to_inputs(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer); + +bool +parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, unsigned num_names, + char **varying_names, tfeedback_decl *decls); + +bool +store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls); + +bool +assign_varying_locations(struct gl_context *ctx, + void *mem_ctx, + struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls); + +#endif /* GLSL_LINK_VARYINGS_H */ diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index c5c462b7dd2..70f3d5bedf7 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -70,6 +70,7 @@ #include "program.h" #include "program/hash_table.h" #include "linker.h" +#include "link_varyings.h" #include "ir_optimization.h" extern "C" { @@ -649,126 +650,6 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) return true; } -/** - * Validate that outputs from one stage match inputs of another - */ -bool -cross_validate_outputs_to_inputs(struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer) -{ - glsl_symbol_table parameters; - /* FINISHME: Figure these out dynamically. */ - const char *const producer_stage = "vertex"; - const char *const consumer_stage = "fragment"; - - /* Find all shader outputs in the "producer" stage. - */ - foreach_list(node, producer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - /* FINISHME: For geometry shaders, this should also look for inout - * FINISHME: variables. - */ - if ((var == NULL) || (var->mode != ir_var_out)) - continue; - - parameters.add_variable(var); - } - - - /* Find all shader inputs in the "consumer" stage. Any variables that have - * matching outputs already in the symbol table must have the same type and - * qualifiers. - */ - foreach_list(node, consumer->ir) { - ir_variable *const input = ((ir_instruction *) node)->as_variable(); - - /* FINISHME: For geometry shaders, this should also look for inout - * FINISHME: variables. - */ - if ((input == NULL) || (input->mode != ir_var_in)) - continue; - - ir_variable *const output = parameters.get_variable(input->name); - if (output != NULL) { - /* Check that the types match between stages. - */ - if (input->type != output->type) { - /* There is a bit of a special case for gl_TexCoord. This - * built-in is unsized by default. Applications that variable - * access it must redeclare it with a size. There is some - * language in the GLSL spec that implies the fragment shader - * and vertex shader do not have to agree on this size. Other - * driver behave this way, and one or two applications seem to - * rely on it. - * - * Neither declaration needs to be modified here because the array - * sizes are fixed later when update_array_sizes is called. - * - * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: - * - * "Unlike user-defined varying variables, the built-in - * varying variables don't have a strict one-to-one - * correspondence between the vertex language and the - * fragment language." - */ - if (!output->type->is_array() - || (strncmp("gl_", output->name, 3) != 0)) { - linker_error(prog, - "%s shader output `%s' declared as type `%s', " - "but %s shader input declared as type `%s'\n", - producer_stage, output->name, - output->type->name, - consumer_stage, input->type->name); - return false; - } - } - - /* Check that all of the qualifiers match between stages. - */ - if (input->centroid != output->centroid) { - linker_error(prog, - "%s shader output `%s' %s centroid qualifier, " - "but %s shader input %s centroid qualifier\n", - producer_stage, - output->name, - (output->centroid) ? "has" : "lacks", - consumer_stage, - (input->centroid) ? "has" : "lacks"); - return false; - } - - if (input->invariant != output->invariant) { - linker_error(prog, - "%s shader output `%s' %s invariant qualifier, " - "but %s shader input %s invariant qualifier\n", - producer_stage, - output->name, - (output->invariant) ? "has" : "lacks", - consumer_stage, - (input->invariant) ? "has" : "lacks"); - return false; - } - - if (input->interpolation != output->interpolation) { - linker_error(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - producer_stage, - output->name, - output->interpolation_string(), - consumer_stage, - input->interpolation_string()); - return false; - } - } - } - - return true; -} - /** * Populates a shaders symbol table with all global declarations @@ -1526,1010 +1407,6 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) /** - * Data structure tracking information about a transform feedback declaration - * during linking. - */ -class tfeedback_decl -{ -public: - bool init(struct gl_context *ctx, struct gl_shader_program *prog, - const void *mem_ctx, const char *input); - static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y); - bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog, - ir_variable *output_var); - unsigned get_num_outputs() const; - bool store(struct gl_context *ctx, struct gl_shader_program *prog, - struct gl_transform_feedback_info *info, unsigned buffer, - const unsigned max_outputs) const; - ir_variable *find_output_var(gl_shader_program *prog, - gl_shader *producer) const; - - bool is_next_buffer_separator() const - { - return this->next_buffer_separator; - } - - bool is_varying() const - { - return !this->next_buffer_separator && !this->skip_components; - } - - /** - * The total number of varying components taken up by this variable. Only - * valid if assign_location() has been called. - */ - unsigned num_components() const - { - if (this->is_clip_distance_mesa) - return this->size; - else - return this->vector_elements * this->matrix_columns * this->size; - } - -private: - /** - * The name that was supplied to glTransformFeedbackVaryings. Used for - * error reporting and glGetTransformFeedbackVarying(). - */ - const char *orig_name; - - /** - * The name of the variable, parsed from orig_name. - */ - const char *var_name; - - /** - * True if the declaration in orig_name represents an array. - */ - bool is_subscripted; - - /** - * If is_subscripted is true, the subscript that was specified in orig_name. - */ - unsigned array_subscript; - - /** - * True if the variable is gl_ClipDistance and the driver lowers - * gl_ClipDistance to gl_ClipDistanceMESA. - */ - bool is_clip_distance_mesa; - - /** - * The vertex shader output location that the linker assigned for this - * variable. -1 if a location hasn't been assigned yet. - */ - int location; - - /** - * If non-zero, then this variable may be packed along with other variables - * into a single varying slot, so this offset should be applied when - * accessing components. For example, an offset of 1 means that the x - * component of this variable is actually stored in component y of the - * location specified by \c location. - * - * Only valid if location != -1. - */ - unsigned location_frac; - - /** - * If location != -1, the number of vector elements in this variable, or 1 - * if this variable is a scalar. - */ - unsigned vector_elements; - - /** - * If location != -1, the number of matrix columns in this variable, or 1 - * if this variable is not a matrix. - */ - unsigned matrix_columns; - - /** Type of the varying returned by glGetTransformFeedbackVarying() */ - GLenum type; - - /** - * If location != -1, the size that should be returned by - * glGetTransformFeedbackVarying(). - */ - unsigned size; - - /** - * How many components to skip. If non-zero, this is - * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3. - */ - unsigned skip_components; - - /** - * Whether this is gl_NextBuffer from ARB_transform_feedback3. - */ - bool next_buffer_separator; -}; - - -/** - * Initialize this object based on a string that was passed to - * glTransformFeedbackVaryings. If there is a parse error, the error is - * reported using linker_error(), and false is returned. - */ -bool -tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, - const void *mem_ctx, const char *input) -{ - /* We don't have to be pedantic about what is a valid GLSL variable name, - * because any variable with an invalid name can't exist in the IR anyway. - */ - - this->location = -1; - this->orig_name = input; - this->is_clip_distance_mesa = false; - this->skip_components = 0; - this->next_buffer_separator = false; - - if (ctx->Extensions.ARB_transform_feedback3) { - /* Parse gl_NextBuffer. */ - if (strcmp(input, "gl_NextBuffer") == 0) { - this->next_buffer_separator = true; - return true; - } - - /* Parse gl_SkipComponents. */ - if (strcmp(input, "gl_SkipComponents1") == 0) - this->skip_components = 1; - else if (strcmp(input, "gl_SkipComponents2") == 0) - this->skip_components = 2; - else if (strcmp(input, "gl_SkipComponents3") == 0) - this->skip_components = 3; - else if (strcmp(input, "gl_SkipComponents4") == 0) - this->skip_components = 4; - - if (this->skip_components) - return true; - } - - /* Parse a declaration. */ - const char *bracket = strrchr(input, '['); - - if (bracket) { - this->var_name = ralloc_strndup(mem_ctx, input, bracket - input); - if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) { - linker_error(prog, "Cannot parse transform feedback varying %s", input); - return false; - } - this->is_subscripted = true; - } else { - this->var_name = ralloc_strdup(mem_ctx, input); - this->is_subscripted = false; - } - - /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this - * class must behave specially to account for the fact that gl_ClipDistance - * is converted from a float[8] to a vec4[2]. - */ - if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && - strcmp(this->var_name, "gl_ClipDistance") == 0) { - this->is_clip_distance_mesa = true; - } - - return true; -} - - -/** - * Determine whether two tfeedback_decl objects refer to the same variable and - * array index (if applicable). - */ -bool -tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y) -{ - assert(x.is_varying() && y.is_varying()); - - if (strcmp(x.var_name, y.var_name) != 0) - return false; - if (x.is_subscripted != y.is_subscripted) - return false; - if (x.is_subscripted && x.array_subscript != y.array_subscript) - return false; - return true; -} - - -/** - * Assign a location for this tfeedback_decl object based on the location - * assignment in output_var. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -tfeedback_decl::assign_location(struct gl_context *ctx, - struct gl_shader_program *prog, - ir_variable *output_var) -{ - assert(this->is_varying()); - - if (output_var->type->is_array()) { - /* Array variable */ - const unsigned matrix_cols = - output_var->type->fields.array->matrix_columns; - const unsigned vector_elements = - output_var->type->fields.array->vector_elements; - unsigned actual_array_size = this->is_clip_distance_mesa ? - prog->Vert.ClipDistanceArraySize : output_var->type->array_size(); - - if (this->is_subscripted) { - /* Check array bounds. */ - if (this->array_subscript >= actual_array_size) { - linker_error(prog, "Transform feedback varying %s has index " - "%i, but the array size is %u.", - this->orig_name, this->array_subscript, - actual_array_size); - return false; - } - if (this->is_clip_distance_mesa) { - this->location = - output_var->location + this->array_subscript / 4; - this->location_frac = this->array_subscript % 4; - } else { - unsigned fine_location - = output_var->location * 4 + output_var->location_frac; - unsigned array_elem_size = vector_elements * matrix_cols; - fine_location += array_elem_size * this->array_subscript; - this->location = fine_location / 4; - this->location_frac = fine_location % 4; - } - this->size = 1; - } else { - this->location = output_var->location; - this->location_frac = output_var->location_frac; - this->size = actual_array_size; - } - this->vector_elements = vector_elements; - this->matrix_columns = matrix_cols; - if (this->is_clip_distance_mesa) - this->type = GL_FLOAT; - else - this->type = output_var->type->fields.array->gl_type; - } else { - /* Regular variable (scalar, vector, or matrix) */ - if (this->is_subscripted) { - linker_error(prog, "Transform feedback varying %s requested, " - "but %s is not an array.", - this->orig_name, this->var_name); - return false; - } - this->location = output_var->location; - this->location_frac = output_var->location_frac; - this->size = 1; - this->vector_elements = output_var->type->vector_elements; - this->matrix_columns = output_var->type->matrix_columns; - this->type = output_var->type->gl_type; - } - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * the total number of components to capture in any varying - * variable in <varyings> is greater than the constant - * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the - * buffer mode is SEPARATE_ATTRIBS_EXT; - */ - if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS && - this->num_components() > - ctx->Const.MaxTransformFeedbackSeparateComponents) { - linker_error(prog, "Transform feedback varying %s exceeds " - "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.", - this->orig_name); - return false; - } - - return true; -} - - -unsigned -tfeedback_decl::get_num_outputs() const -{ - if (!this->is_varying()) { - return 0; - } - - return (this->num_components() + this->location_frac + 3)/4; -} - - -/** - * Update gl_transform_feedback_info to reflect this tfeedback_decl. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, - struct gl_transform_feedback_info *info, - unsigned buffer, const unsigned max_outputs) const -{ - assert(!this->next_buffer_separator); - - /* Handle gl_SkipComponents. */ - if (this->skip_components) { - info->BufferStride[buffer] += this->skip_components; - return true; - } - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * the total number of components to capture is greater than - * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. - */ - if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && - info->BufferStride[buffer] + this->num_components() > - ctx->Const.MaxTransformFeedbackInterleavedComponents) { - linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " - "limit has been exceeded."); - return false; - } - - unsigned location = this->location; - unsigned location_frac = this->location_frac; - unsigned num_components = this->num_components(); - while (num_components > 0) { - unsigned output_size = MIN2(num_components, 4 - location_frac); - assert(info->NumOutputs < max_outputs); - info->Outputs[info->NumOutputs].ComponentOffset = location_frac; - info->Outputs[info->NumOutputs].OutputRegister = location; - info->Outputs[info->NumOutputs].NumComponents = output_size; - info->Outputs[info->NumOutputs].OutputBuffer = buffer; - info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; - ++info->NumOutputs; - info->BufferStride[buffer] += output_size; - num_components -= output_size; - location++; - location_frac = 0; - } - - info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name); - info->Varyings[info->NumVarying].Type = this->type; - info->Varyings[info->NumVarying].Size = this->size; - info->NumVarying++; - - return true; -} - - -ir_variable * -tfeedback_decl::find_output_var(gl_shader_program *prog, - gl_shader *producer) const -{ - const char *name = this->is_clip_distance_mesa - ? "gl_ClipDistanceMESA" : this->var_name; - ir_variable *var = producer->symbols->get_variable(name); - if (var && var->mode == ir_var_out) - return var; - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * any variable name specified in the <varyings> array is not - * declared as an output in the geometry shader (if present) or - * the vertex shader (if no geometry shader is present); - */ - linker_error(prog, "Transform feedback varying %s undeclared.", - this->orig_name); - return NULL; -} - - -/** - * Parse all the transform feedback declarations that were passed to - * glTransformFeedbackVaryings() and store them in tfeedback_decl objects. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -static bool -parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, - const void *mem_ctx, unsigned num_names, - char **varying_names, tfeedback_decl *decls) -{ - for (unsigned i = 0; i < num_names; ++i) { - if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i])) - return false; - - if (!decls[i].is_varying()) - continue; - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * any two entries in the <varyings> array specify the same varying - * variable; - * - * We interpret this to mean "any two entries in the <varyings> array - * specify the same varying variable and array index", since transform - * feedback of arrays would be useless otherwise. - */ - for (unsigned j = 0; j < i; ++j) { - if (!decls[j].is_varying()) - continue; - - if (tfeedback_decl::is_same(decls[i], decls[j])) { - linker_error(prog, "Transform feedback varying %s specified " - "more than once.", varying_names[i]); - return false; - } - } - } - return true; -} - - -/** - * Data structure recording the relationship between outputs of one shader - * stage (the "producer") and inputs of another (the "consumer"). - */ -class varying_matches -{ -public: - varying_matches(bool disable_varying_packing); - ~varying_matches(); - void record(ir_variable *producer_var, ir_variable *consumer_var); - unsigned assign_locations(); - void store_locations(unsigned producer_base, unsigned consumer_base) const; - -private: - /** - * If true, this driver disables varying packing, so all varyings need to - * be aligned on slot boundaries, and take up a number of slots equal to - * their number of matrix columns times their array size. - */ - const bool disable_varying_packing; - - /** - * Enum representing the order in which varyings are packed within a - * packing class. - * - * Currently we pack vec4's first, then vec2's, then scalar values, then - * vec3's. This order ensures that the only vectors that are at risk of - * having to be "double parked" (split between two adjacent varying slots) - * are the vec3's. - */ - enum packing_order_enum { - PACKING_ORDER_VEC4, - PACKING_ORDER_VEC2, - PACKING_ORDER_SCALAR, - PACKING_ORDER_VEC3, - }; - - static unsigned compute_packing_class(ir_variable *var); - static packing_order_enum compute_packing_order(ir_variable *var); - static int match_comparator(const void *x_generic, const void *y_generic); - - /** - * Structure recording the relationship between a single producer output - * and a single consumer input. - */ - struct match { - /** - * Packing class for this varying, computed by compute_packing_class(). - */ - unsigned packing_class; - - /** - * Packing order for this varying, computed by compute_packing_order(). - */ - packing_order_enum packing_order; - unsigned num_components; - - /** - * The output variable in the producer stage. - */ - ir_variable *producer_var; - - /** - * The input variable in the consumer stage. - */ - ir_variable *consumer_var; - - /** - * The location which has been assigned for this varying. This is - * expressed in multiples of a float, with the first generic varying - * (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0) - * represented by the value 0. - */ - unsigned generic_location; - } *matches; - - /** - * The number of elements in the \c matches array that are currently in - * use. - */ - unsigned num_matches; - - /** - * The number of elements that were set aside for the \c matches array when - * it was allocated. - */ - unsigned matches_capacity; -}; - - -varying_matches::varying_matches(bool disable_varying_packing) - : disable_varying_packing(disable_varying_packing) -{ - /* Note: this initial capacity is rather arbitrarily chosen to be large - * enough for many cases without wasting an unreasonable amount of space. - * varying_matches::record() will resize the array if there are more than - * this number of varyings. - */ - this->matches_capacity = 8; - this->matches = (match *) - malloc(sizeof(*this->matches) * this->matches_capacity); - this->num_matches = 0; -} - - -varying_matches::~varying_matches() -{ - free(this->matches); -} - - -/** - * Record the given producer/consumer variable pair in the list of variables - * that should later be assigned locations. - * - * It is permissible for \c consumer_var to be NULL (this happens if a - * variable is output by the producer and consumed by transform feedback, but - * not consumed by the consumer). - * - * If \c producer_var has already been paired up with a consumer_var, or - * producer_var is part of fixed pipeline functionality (and hence already has - * a location assigned), this function has no effect. - */ -void -varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) -{ - if (!producer_var->is_unmatched_generic_inout) { - /* Either a location already exists for this variable (since it is part - * of fixed functionality), or it has already been recorded as part of a - * previous match. - */ - return; - } - - if (this->num_matches == this->matches_capacity) { - this->matches_capacity *= 2; - this->matches = (match *) - realloc(this->matches, - sizeof(*this->matches) * this->matches_capacity); - } - this->matches[this->num_matches].packing_class - = this->compute_packing_class(producer_var); - this->matches[this->num_matches].packing_order - = this->compute_packing_order(producer_var); - if (this->disable_varying_packing) { - unsigned slots = producer_var->type->is_array() - ? (producer_var->type->length - * producer_var->type->fields.array->matrix_columns) - : producer_var->type->matrix_columns; - this->matches[this->num_matches].num_components = 4 * slots; - } else { - this->matches[this->num_matches].num_components - = producer_var->type->component_slots(); - } - this->matches[this->num_matches].producer_var = producer_var; - this->matches[this->num_matches].consumer_var = consumer_var; - this->num_matches++; - producer_var->is_unmatched_generic_inout = 0; - if (consumer_var) - consumer_var->is_unmatched_generic_inout = 0; -} - - -/** - * Choose locations for all of the variable matches that were previously - * passed to varying_matches::record(). - */ -unsigned -varying_matches::assign_locations() -{ - /* Sort varying matches into an order that makes them easy to pack. */ - qsort(this->matches, this->num_matches, sizeof(*this->matches), - &varying_matches::match_comparator); - - unsigned generic_location = 0; - - for (unsigned i = 0; i < this->num_matches; i++) { - /* Advance to the next slot if this varying has a different packing - * class than the previous one, and we're not already on a slot - * boundary. - */ - if (i > 0 && - this->matches[i - 1].packing_class - != this->matches[i].packing_class) { - generic_location = ALIGN(generic_location, 4); - } - - this->matches[i].generic_location = generic_location; - - generic_location += this->matches[i].num_components; - } - - return (generic_location + 3) / 4; -} - - -/** - * Update the producer and consumer shaders to reflect the locations - * assignments that were made by varying_matches::assign_locations(). - */ -void -varying_matches::store_locations(unsigned producer_base, - unsigned consumer_base) const -{ - for (unsigned i = 0; i < this->num_matches; i++) { - ir_variable *producer_var = this->matches[i].producer_var; - ir_variable *consumer_var = this->matches[i].consumer_var; - unsigned generic_location = this->matches[i].generic_location; - unsigned slot = generic_location / 4; - unsigned offset = generic_location % 4; - - producer_var->location = producer_base + slot; - producer_var->location_frac = offset; - if (consumer_var) { - assert(consumer_var->location == -1); - consumer_var->location = consumer_base + slot; - consumer_var->location_frac = offset; - } - } -} - - -/** - * Compute the "packing class" of the given varying. This is an unsigned - * integer with the property that two variables in the same packing class can - * be safely backed into the same vec4. - */ -unsigned -varying_matches::compute_packing_class(ir_variable *var) -{ - /* In this initial implementation we conservatively assume that variables - * can only be packed if their base type (float/int/uint/bool) matches and - * their interpolation and centroid qualifiers match. - * - * TODO: relax these restrictions when the driver back-end permits. - */ - unsigned packing_class = var->centroid ? 1 : 0; - packing_class *= 4; - packing_class += var->interpolation; - packing_class *= GLSL_TYPE_ERROR; - packing_class += var->type->get_scalar_type()->base_type; - return packing_class; -} - - -/** - * Compute the "packing order" of the given varying. This is a sort key we - * use to determine when to attempt to pack the given varying relative to - * other varyings in the same packing class. - */ -varying_matches::packing_order_enum -varying_matches::compute_packing_order(ir_variable *var) -{ - const glsl_type *element_type = var->type; - - /* FINISHME: Support for "varying" records in GLSL 1.50. */ - while (element_type->base_type == GLSL_TYPE_ARRAY) { - element_type = element_type->fields.array; - } - - switch (element_type->vector_elements) { - case 1: return PACKING_ORDER_SCALAR; - case 2: return PACKING_ORDER_VEC2; - case 3: return PACKING_ORDER_VEC3; - case 4: return PACKING_ORDER_VEC4; - default: - assert(!"Unexpected value of vector_elements"); - return PACKING_ORDER_VEC4; - } -} - - -/** - * Comparison function passed to qsort() to sort varyings by packing_class and - * then by packing_order. - */ -int -varying_matches::match_comparator(const void *x_generic, const void *y_generic) -{ - const match *x = (const match *) x_generic; - const match *y = (const match *) y_generic; - - if (x->packing_class != y->packing_class) - return x->packing_class - y->packing_class; - return x->packing_order - y->packing_order; -} - - -/** - * Is the given variable a varying variable to be counted against the - * limit in ctx->Const.MaxVarying? - * This includes variables such as texcoords, colors and generic - * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. - */ -static bool -is_varying_var(GLenum shaderType, const ir_variable *var) -{ - /* Only fragment shaders will take a varying variable as an input */ - if (shaderType == GL_FRAGMENT_SHADER && - var->mode == ir_var_in) { - switch (var->location) { - case FRAG_ATTRIB_WPOS: - case FRAG_ATTRIB_FACE: - case FRAG_ATTRIB_PNTC: - return false; - default: - return true; - } - } - return false; -} - - -/** - * Assign locations for all variables that are produced in one pipeline stage - * (the "producer") and consumed in the next stage (the "consumer"). - * - * Variables produced by the producer may also be consumed by transform - * feedback. - * - * \param num_tfeedback_decls is the number of declarations indicating - * variables that may be consumed by transform feedback. - * - * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects - * representing the result of parsing the strings passed to - * glTransformFeedbackVaryings(). assign_location() will be called for - * each of these objects that matches one of the outputs of the - * producer. - * - * When num_tfeedback_decls is nonzero, it is permissible for the consumer to - * be NULL. In this case, varying locations are assigned solely based on the - * requirements of transform feedback. - */ -bool -assign_varying_locations(struct gl_context *ctx, - void *mem_ctx, - struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer, - unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) -{ - /* FINISHME: Set dynamically when geometry shader support is added. */ - const unsigned producer_base = VERT_RESULT_VAR0; - const unsigned consumer_base = FRAG_ATTRIB_VAR0; - varying_matches matches(ctx->Const.DisableVaryingPacking); - - /* Operate in a total of three passes. - * - * 1. Assign locations for any matching inputs and outputs. - * - * 2. Mark output variables in the producer that do not have locations as - * not being outputs. This lets the optimizer eliminate them. - * - * 3. Mark input variables in the consumer that do not have locations as - * not being inputs. This lets the optimizer eliminate them. - */ - - foreach_list(node, producer->ir) { - ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - - if ((output_var == NULL) || (output_var->mode != ir_var_out)) - continue; - - ir_variable *input_var = - consumer ? consumer->symbols->get_variable(output_var->name) : NULL; - - if (input_var && input_var->mode != ir_var_in) - input_var = NULL; - - if (input_var) { - matches.record(output_var, input_var); - } - } - - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].is_varying()) - continue; - - ir_variable *output_var - = tfeedback_decls[i].find_output_var(prog, producer); - - if (output_var == NULL) - return false; - - if (output_var->is_unmatched_generic_inout) { - matches.record(output_var, NULL); - } - } - - const unsigned slots_used = matches.assign_locations(); - matches.store_locations(producer_base, consumer_base); - - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].is_varying()) - continue; - - ir_variable *output_var - = tfeedback_decls[i].find_output_var(prog, producer); - - if (!tfeedback_decls[i].assign_location(ctx, prog, output_var)) - return false; - } - - if (ctx->Const.DisableVaryingPacking) { - /* Transform feedback code assumes varyings are packed, so if the driver - * has disabled varying packing, make sure it does not support transform - * feedback. - */ - assert(!ctx->Extensions.EXT_transform_feedback); - } else { - lower_packed_varyings(mem_ctx, producer_base, slots_used, ir_var_out, - producer); - if (consumer) { - lower_packed_varyings(mem_ctx, consumer_base, slots_used, ir_var_in, - consumer); - } - } - - unsigned varying_vectors = 0; - - if (consumer) { - foreach_list(node, consumer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != ir_var_in)) - continue; - - if (var->is_unmatched_generic_inout) { - if (prog->Version <= 120) { - /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: - * - * Only those varying variables used (i.e. read) in - * the fragment shader executable must be written to - * by the vertex shader executable; declaring - * superfluous varying variables in a vertex shader is - * permissible. - * - * We interpret this text as meaning that the VS must - * write the variable for the FS to read it. See - * "glsl1-varying read but not written" in piglit. - */ - - linker_error(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); - } - - /* An 'in' variable is only really a shader input if its - * value is written by the previous stage. - */ - var->mode = ir_var_auto; - } else if (is_varying_var(consumer->Type, var)) { - /* The packing rules are used for vertex shader inputs are also - * used for fragment shader inputs. - */ - varying_vectors += count_attribute_slots(var->type); - } - } - } - - if (ctx->API == API_OPENGLES2 || prog->IsES) { - if (varying_vectors > ctx->Const.MaxVarying) { - if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { - linker_warning(prog, "shader uses too many varying vectors " - "(%u > %u), but the driver will try to optimize " - "them out; this is non-portable out-of-spec " - "behavior\n", - varying_vectors, ctx->Const.MaxVarying); - } else { - linker_error(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); - return false; - } - } - } else { - const unsigned float_components = varying_vectors * 4; - if (float_components > ctx->Const.MaxVarying * 4) { - if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { - linker_warning(prog, "shader uses too many varying components " - "(%u > %u), but the driver will try to optimize " - "them out; this is non-portable out-of-spec " - "behavior\n", - float_components, ctx->Const.MaxVarying * 4); - } else { - linker_error(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); - return false; - } - } - } - - return true; -} - - -/** - * Store transform feedback location assignments into - * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -static bool -store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, - unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) -{ - bool separate_attribs_mode = - prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; - - ralloc_free(prog->LinkedTransformFeedback.Varyings); - ralloc_free(prog->LinkedTransformFeedback.Outputs); - - memset(&prog->LinkedTransformFeedback, 0, - sizeof(prog->LinkedTransformFeedback)); - - prog->LinkedTransformFeedback.Varyings = - rzalloc_array(prog, - struct gl_transform_feedback_varying_info, - num_tfeedback_decls); - - unsigned num_outputs = 0; - for (unsigned i = 0; i < num_tfeedback_decls; ++i) - num_outputs += tfeedback_decls[i].get_num_outputs(); - - prog->LinkedTransformFeedback.Outputs = - rzalloc_array(prog, - struct gl_transform_feedback_output, - num_outputs); - - unsigned num_buffers = 0; - - if (separate_attribs_mode) { - /* GL_SEPARATE_ATTRIBS */ - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, - num_buffers, num_outputs)) - return false; - - num_buffers++; - } - } - else { - /* GL_INVERLEAVED_ATTRIBS */ - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (tfeedback_decls[i].is_next_buffer_separator()) { - num_buffers++; - continue; - } - - if (!tfeedback_decls[i].store(ctx, prog, - &prog->LinkedTransformFeedback, - num_buffers, num_outputs)) - return false; - } - num_buffers++; - } - - assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs); - - prog->LinkedTransformFeedback.NumBuffers = num_buffers; - return true; -} - -/** * Store the gl_FragDepth layout in the gl_shader_program struct. */ static void diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 7d2e98a1536..67c7f348859 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -91,4 +91,13 @@ private: void recursion(const glsl_type *t, char **name, size_t name_length); }; +void +linker_error(gl_shader_program *prog, const char *fmt, ...); + +void +linker_warning(gl_shader_program *prog, const char *fmt, ...); + +unsigned +count_attribute_slots(const glsl_type *t); + #endif /* GLSL_LINKER_H */ |