aboutsummaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2016-03-16 20:19:50 -0700
committerKenneth Graunke <[email protected]>2016-03-21 13:55:32 -0700
commit4b0a5b21ae39756919d739015fcc835f2901337f (patch)
treeb05520f86d068e375a4cd81bdde35dc0a56828f8 /src
parent8679bb7c9e8bcf25639664fa2bd02cd2a3de9e52 (diff)
i965/blorp: Make BlitFramebuffer() do sRGB encoding in ES 3.x.
According to the ES 3.0 and GL 4.4 specifications, glBlitFramebuffer is supposed to perform sRGB decoding and encoding whenever sRGB formats are in use. The ES 3.0 specification is completely clear, and has always stated this. However, the GL specification has changed behavior in 4.1, 4.2, and 4.4. The original behavior stated that no sRGB encoding should occur. The 4.4 behavior matches ES 3.0's wording. However, implementing the new behavior appears to break applications such as Left 4 Dead 2. This patch changes Meta to apply the ES 3.x rules in ES 3.x, but leaves OpenGL alone for now, to avoid breaking applications. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index df5d7ace775..5fd25f1ffe4 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -21,6 +21,7 @@
* IN THE SOFTWARE.
*/
+#include "main/context.h"
#include "main/teximage.h"
#include "main/fbobject.h"
@@ -121,6 +122,8 @@ do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
+ const bool es3 = _mesa_is_gles3(&brw->ctx);
+
/* Do the blit */
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
@@ -130,7 +133,7 @@ do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y,
- false, false);
+ es3, es3);
dst_irb->need_downsample = true;
}