diff options
author | Connor Abbott <[email protected]> | 2016-04-08 16:01:50 -0400 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-28 15:52:17 -0700 |
commit | 480d78f55bfabbea976a1930b92e84d08aa2921f (patch) | |
tree | d1470cf392dd851b80787beabb51d5dabe7dd376 /src | |
parent | 06cf73a7ba4e54cd535493ae3bdaf1694e604532 (diff) |
nir/lower_atomics: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/nir/nir_lower_atomics.c | 36 |
1 files changed, 11 insertions, 25 deletions
diff --git a/src/compiler/nir/nir_lower_atomics.c b/src/compiler/nir/nir_lower_atomics.c index df34fdf7773..f00cef785fd 100644 --- a/src/compiler/nir/nir_lower_atomics.c +++ b/src/compiler/nir/nir_lower_atomics.c @@ -30,11 +30,6 @@ #include "main/config.h" #include <assert.h> -typedef struct { - const struct gl_shader_program *shader_program; - nir_shader *shader; -} lower_atomic_state; - /* * replace atomic counter intrinsics that use a variable with intrinsics * that directly store the buffer index and byte offset @@ -42,7 +37,8 @@ typedef struct { static void lower_instr(nir_intrinsic_instr *instr, - lower_atomic_state *state) + const struct gl_shader_program *shader_program, + nir_shader *shader) { nir_intrinsic_op op; switch (instr->intrinsic) { @@ -72,7 +68,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op); nir_intrinsic_set_base(new_instr, - state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index); + shader_program->UniformStorage[uniform_loc].opaque[shader->stage].index); nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1, 32); @@ -137,30 +133,20 @@ lower_instr(nir_intrinsic_instr *instr, nir_instr_remove(&instr->instr); } -static bool -lower_block(nir_block *block, void *state) -{ - nir_foreach_instr_safe(block, instr) { - if (instr->type == nir_instr_type_intrinsic) - lower_instr(nir_instr_as_intrinsic(instr), - (lower_atomic_state *) state); - } - - return true; -} - void nir_lower_atomics(nir_shader *shader, const struct gl_shader_program *shader_program) { - lower_atomic_state state = { - .shader = shader, - .shader_program = shader_program, - }; - nir_foreach_function(shader, function) { if (function->impl) { - nir_foreach_block_call(function->impl, lower_block, (void *) &state); + nir_foreach_block(block, function->impl) { + nir_foreach_instr_safe(block, instr) { + if (instr->type == nir_instr_type_intrinsic) + lower_instr(nir_instr_as_intrinsic(instr), + shader_program, shader); + } + } + nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } |