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authorEric Anholt <[email protected]>2014-09-23 15:27:55 -0700
committerEric Anholt <[email protected]>2014-09-23 17:23:29 -0700
commit45b104e0a228595142ed4bc62bbc8948100b9325 (patch)
tree6c23588560123540d5d42fb532ba92f4b13a50bb /src
parent0e7bc3088be693284fba80519be825e6e8218e40 (diff)
vc4: Add support for flat shading.
This is just the GL 1.1 flat shading of colors -- we don't need to support TGSI constant interpolation bits, because we don't do GLSL 1.30. Fixes 7 piglit tests.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h5
-rw-r--r--src/gallium/drivers/vc4/vc4_emit.c6
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c16
-rw-r--r--src/gallium/drivers/vc4/vc4_qir.h1
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c7
5 files changed, 33 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 1dc0f97a775..7839a5a8868 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -56,6 +56,7 @@
#define VC4_DIRTY_VTXBUF (1 << 15)
#define VC4_DIRTY_INDEXBUF (1 << 16)
#define VC4_DIRTY_SCISSOR (1 << 17)
+#define VC4_DIRTY_FLAT_SHADE_FLAGS (1 << 18)
#define VC4_SHADER_DIRTY_VP (1 << 0)
#define VC4_SHADER_DIRTY_FP (1 << 1)
@@ -81,6 +82,10 @@ struct vc4_compiled_shader {
struct vc4_shader_uniform_info uniforms[2];
uint32_t coord_shader_offset;
+
+ /** bitmask of which inputs are color inputs, for flat shade handling. */
+ uint32_t color_inputs;
+
uint8_t num_inputs;
};
diff --git a/src/gallium/drivers/vc4/vc4_emit.c b/src/gallium/drivers/vc4/vc4_emit.c
index 476ea9c6fd4..2a25ca08b9d 100644
--- a/src/gallium/drivers/vc4/vc4_emit.c
+++ b/src/gallium/drivers/vc4/vc4_emit.c
@@ -62,4 +62,10 @@ vc4_emit_state(struct pipe_context *pctx)
cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[0]);
cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[1]);
}
+
+ if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) {
+ cl_u8(&vc4->bcl, VC4_PACKET_FLAT_SHADE_FLAGS);
+ cl_u32(&vc4->bcl, vc4->rasterizer->base.flatshade ?
+ vc4->prog.fs->color_inputs : 0);
+ }
}
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 587831f231d..38e80dd5ba9 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -877,12 +877,17 @@ emit_fragment_varying(struct vc4_compile *c, int index)
}
static void
-emit_fragment_input(struct vc4_compile *c, int attr)
+emit_fragment_input(struct vc4_compile *c, int attr,
+ struct tgsi_full_declaration *decl)
{
for (int i = 0; i < 4; i++) {
c->inputs[attr * 4 + i] =
emit_fragment_varying(c, attr * 4 + i);
c->num_inputs++;
+
+ if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR ||
+ decl->Semantic.Name == TGSI_SEMANTIC_BCOLOR)
+ c->color_inputs |= 1 << i;
}
}
@@ -908,7 +913,7 @@ emit_tgsi_declaration(struct vc4_compile *c,
TGSI_SEMANTIC_POSITION) {
emit_fragcoord_input(c, i);
} else {
- emit_fragment_input(c, i);
+ emit_fragment_input(c, i, decl);
}
} else {
emit_vertex_input(c, i);
@@ -1527,6 +1532,7 @@ vc4_fs_compile(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
QSTAGE_FRAG,
&key->base);
shader->num_inputs = c->num_inputs;
+ shader->color_inputs = c->color_inputs;
copy_uniform_state_to_shader(shader, 0, c);
shader->bo = vc4_bo_alloc_mem(vc4->screen, c->qpu_insts,
c->qpu_inst_count * sizeof(uint64_t),
@@ -1620,6 +1626,12 @@ vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
vc4_fs_compile(vc4, shader, key);
util_hash_table_set(vc4->fs_cache, key, shader);
+ if (vc4->rasterizer->base.flatshade &&
+ vc4->prog.fs &&
+ vc4->prog.fs->color_inputs != shader->color_inputs) {
+ vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
+ }
+
vc4->prog.fs = shader;
}
diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h
index d1bfc77621e..04a81c95459 100644
--- a/src/gallium/drivers/vc4/vc4_qir.h
+++ b/src/gallium/drivers/vc4/vc4_qir.h
@@ -248,6 +248,7 @@ struct vc4_compile {
uint32_t qpu_inst_count;
uint32_t qpu_inst_size;
uint32_t num_inputs;
+ uint32_t color_inputs;
};
struct vc4_compile *qir_compile_init(void);
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index c7757709ee6..2e14573deb0 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -290,6 +290,13 @@ static void
vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_rasterizer_state *rast = hwcso;
+
+ if (vc4->rasterizer && rast &&
+ vc4->rasterizer->base.flatshade != rast->base.flatshade) {
+ vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
+ }
+
vc4->rasterizer = hwcso;
vc4->dirty |= VC4_DIRTY_RASTERIZER;
}