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authorEric Anholt <[email protected]>2020-05-11 11:53:22 -0700
committerMarge Bot <[email protected]>2020-05-12 17:01:55 +0000
commit4553fc66a5f23607c2e872d8ac8755c747bd0bd2 (patch)
treedd69b313374bf02ad2de651c7690beeeec52ef1b /src
parent0f2e44d55b01b3637fb96ce18840b8ab9250d508 (diff)
nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
The fixed commit was really nice in mostly fixing num_ubos to reflect the shader after lowering, but for dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation there are no default uniforms and so we skipped the increment, even though we shifted the block index up. Fixes: 4777ee1a62f0 ("nir: Always create UBO variable when lowering uniforms to ubo") Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4992>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_lower_uniforms_to_ubo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_uniforms_to_ubo.c b/src/compiler/nir/nir_lower_uniforms_to_ubo.c
index 1046fdc6117..eef0d41440f 100644
--- a/src/compiler/nir/nir_lower_uniforms_to_ubo.c
+++ b/src/compiler/nir/nir_lower_uniforms_to_ubo.c
@@ -110,6 +110,7 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier)
var->data.binding++;
}
}
+ shader->info.num_ubos++;
if (shader->num_uniforms > 0) {
const struct glsl_type *type = glsl_array_type(glsl_vec4_type(),
@@ -126,7 +127,6 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier)
ubo->interface_type =
glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430,
false, "__ubo0_interface");
- shader->info.num_ubos++;
}
}