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authorAxel Davy <[email protected]>2015-05-16 18:41:51 +0200
committerAxel Davy <[email protected]>2015-08-21 22:21:45 +0200
commit3c4864fa5539d6b34863c28f3650289fd2a4ce93 (patch)
tree90d3c0f793f723515685f8eb93a558807a68dcb9 /src
parent74de849bd44ee4a99d36d4d0c43d2a82a6ec07c2 (diff)
st/nine: Always set point_quad_rasterization to 1
Both Points and Point Sprites are rasterized like quads, according to d3d9 doc and gallium rasterizer doc. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/nine/nine_pipe.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/nine_pipe.c b/src/gallium/state_trackers/nine/nine_pipe.c
index 4cf37b9f59c..c0b74b8d747 100644
--- a/src/gallium/state_trackers/nine/nine_pipe.c
+++ b/src/gallium/state_trackers/nine/nine_pipe.c
@@ -92,7 +92,7 @@ nine_convert_rasterizer_state(struct cso_context *ctx, const DWORD *rs)
/* rast.poly_stipple_enable = 0; */
/* rast.point_smooth = 0; */
rast.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
- rast.point_quad_rasterization = !!rs[D3DRS_POINTSPRITEENABLE];
+ rast.point_quad_rasterization = 1;
rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE];
rast.multisample = !!rs[D3DRS_MULTISAMPLEANTIALIAS];
rast.line_smooth = !!rs[D3DRS_ANTIALIASEDLINEENABLE];