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authorBrian Paul <[email protected]>2013-12-04 09:45:38 -0700
committerBrian Paul <[email protected]>2013-12-04 09:46:07 -0700
commit314ccf69016d0025ce251155553cc448159a3b10 (patch)
tree31bf1c84b244d2fb785fe861036e18dcfdbd153b /src
parent483dc973c431cadec69b36e58a4559c734a7ef16 (diff)
mesa: update/remove display list comments
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/dlist.c21
1 files changed, 5 insertions, 16 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 138f27241eb..d1e203589f7 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -555,9 +555,9 @@ union uint64_pair
/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
+ * How many nodes to allocate at a time. Note that bulk vertex data
+ * from glBegin/glVertex/glEnd primitives will typically wind up in
+ * a VBO, and not directly in the display list itself.
*/
#define BLOCK_SIZE 256
@@ -573,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1];
void mesa_print_display_list(GLuint list);
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-
/**
- * Make an empty display list. This is used by glGenLists() to
- * reserve display list IDs.
+ * Allocate a gl_display_list object with an initial block of storage.
+ * \param count how many display list nodes/tokes to allocate
*/
static struct gl_display_list *
make_list(GLuint name, GLuint count)
@@ -874,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
}
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
/**
* Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
* If width < 0 or height < 0 or format or type are invalid we'll just