diff options
author | Brian Paul <[email protected]> | 2013-12-04 09:45:38 -0700 |
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committer | Brian Paul <[email protected]> | 2013-12-04 09:46:07 -0700 |
commit | 314ccf69016d0025ce251155553cc448159a3b10 (patch) | |
tree | 31bf1c84b244d2fb785fe861036e18dcfdbd153b /src | |
parent | 483dc973c431cadec69b36e58a4559c734a7ef16 (diff) |
mesa: update/remove display list comments
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/dlist.c | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 138f27241eb..d1e203589f7 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -555,9 +555,9 @@ union uint64_pair /** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. + * How many nodes to allocate at a time. Note that bulk vertex data + * from glBegin/glVertex/glEnd primitives will typically wind up in + * a VBO, and not directly in the display list itself. */ #define BLOCK_SIZE 256 @@ -573,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1]; void mesa_print_display_list(GLuint list); -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - /** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. + * Allocate a gl_display_list object with an initial block of storage. + * \param count how many display list nodes/tokes to allocate */ static struct gl_display_list * make_list(GLuint name, GLuint count) @@ -874,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) } - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - /** * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects. * If width < 0 or height < 0 or format or type are invalid we'll just |