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authorBrian Paul <[email protected]>2001-02-27 21:58:59 +0000
committerBrian Paul <[email protected]>2001-02-27 21:58:59 +0000
commit2eb801cda2f463513d25629928921072cd62931a (patch)
treea4f912e05063762c40c8a80fc57678fa909ff8e4 /src
parent8753b1c397d8f5778fa527bf4f6bb6b0cb435874 (diff)
added fog coord clamping
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_vb_fog.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index e7f740dfa3c..e6d0234d5f4 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_fog.c,v 1.3 2001/02/06 04:06:36 keithw Exp $ */
+/* $Id: t_vb_fog.c,v 1.4 2001/02/27 21:58:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -104,8 +104,10 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
d = 1.0F;
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride))
- data[i] = (end - ABSF(*v)) * d;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ GLfloat f = (end - ABSF(*v)) * d;
+ data[i] = CLAMP(f, 0.0F, 1.0F);
+ }
break;
case GL_EXP:
d = ctx->Fog.Density;