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authorJason Ekstrand <[email protected]>2016-06-28 14:20:15 -0700
committerJason Ekstrand <[email protected]>2016-08-17 14:46:22 -0700
commit1666d029aa3c7dc3fc4337c1ef583553a0e217c6 (patch)
treebaa8339b9c6ba32e43fc437c4c28381a38d750ae /src
parent0aa0b397695b9001d5e962622909f9546e2a6836 (diff)
isl/state: Use a valid alignment for 1-D textures
The alignment we use doesn't matter (see the comment) but it should at least be an alignment we can represent with the enums. Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/isl/isl_surface_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index d1c8f17815a..6febcbf2b72 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
- return isl_extent3d(0, 0, 0);
+ return isl_extent3d(4, 4, 1);
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,