diff options
author | Brian Paul <[email protected]> | 2016-09-23 08:34:11 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-09-23 19:54:42 -0600 |
commit | 14639cdf8fbe656f7093ede2d0d34d3d06182fb9 (patch) | |
tree | 2d3d98d4086b5809448414177874cbbc8f84b002 /src | |
parent | c42000545df33b9ab18aa2c5f9775632e0667783 (diff) |
svga: use new adjust_z_layer() helper in svga_pipe_blit.c
To handle z/layer fix-ups for blitting and copying. Note that we weren't
doing this properly in svga_blit() before.
Also, remove redundant stex, dtex assignments.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_blit.c | 72 |
1 files changed, 28 insertions, 44 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c index 7016186c7a7..28b3c69ea40 100644 --- a/src/gallium/drivers/svga/svga_pipe_blit.c +++ b/src/gallium/drivers/svga/svga_pipe_blit.c @@ -86,6 +86,28 @@ copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, } +/** + * For some texture types, we need to move the z (slice) coordinate + * to the layer value. For example, to select the z=3 slice of a 2D ARRAY + * texture, we need to use layer=3 and set z=0. + */ +static void +adjust_z_layer(enum pipe_texture_target target, + int z_in, unsigned *layer_out, unsigned *z_out) +{ + if (target == PIPE_TEXTURE_CUBE || + target == PIPE_TEXTURE_2D_ARRAY || + target == PIPE_TEXTURE_1D_ARRAY) { + *layer_out = z_in; + *z_out = 0; + } + else { + *layer_out = 0; + *z_out = z_in; + } +} + + static void svga_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst_tex, @@ -136,32 +158,8 @@ svga_resource_copy_region(struct pipe_context *pipe, stex = svga_texture(src_tex); dtex = svga_texture(dst_tex); - if (src_tex->target == PIPE_TEXTURE_CUBE || - src_tex->target == PIPE_TEXTURE_2D_ARRAY || - src_tex->target == PIPE_TEXTURE_1D_ARRAY) { - src_face_layer = src_box->z; - src_z = 0; - assert(src_box->depth == 1); - } - else { - src_face_layer = 0; - src_z = src_box->z; - } - - if (dst_tex->target == PIPE_TEXTURE_CUBE || - dst_tex->target == PIPE_TEXTURE_2D_ARRAY || - dst_tex->target == PIPE_TEXTURE_1D_ARRAY) { - dst_face_layer = dstz; - dst_z = 0; - assert(src_box->depth == 1); - } - else { - dst_face_layer = 0; - dst_z = dstz; - } - - stex = svga_texture(src_tex); - dtex = svga_texture(dst_tex); + adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z); + adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z); if (svga_have_vgpu10(svga)) { /* vgpu10 */ @@ -295,25 +293,11 @@ svga_blit(struct pipe_context *pipe, if (can_blit_via_copy_region_vgpu10(svga, blit_info)) { unsigned src_face, src_z, dst_face, dst_z; - if (blit.src.resource->target == PIPE_TEXTURE_CUBE) { - src_face = blit.src.box.z; - src_z = 0; - assert(blit.src.box.depth == 1); - } - else { - src_face = 0; - src_z = blit.src.box.z; - } + adjust_z_layer(blit.src.resource->target, blit.src.box.z, + &src_face, &src_z); - if (blit.dst.resource->target == PIPE_TEXTURE_CUBE) { - dst_face = blit.dst.box.z; - dst_z = 0; - assert(blit.src.box.depth == 1); - } - else { - dst_face = 0; - dst_z = blit.dst.box.z; - } + adjust_z_layer(blit.dst.resource->target, blit.dst.box.z, + &dst_face, &dst_z); copy_region_vgpu10(svga, blit.src.resource, |