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authorAlyssa Rosenzweig <[email protected]>2019-07-02 09:23:31 -0700
committerAlyssa Rosenzweig <[email protected]>2019-07-10 06:12:06 -0700
commit0c619210b280eb472782490dd884acaa9eaaa4a1 (patch)
treead97dc6832f4237896326c608aaa23d4edb8676f /src
parent5849c8500863a058911df6405cbe4279b0b83d1a (diff)
panfrost/midgard: Implement preliminary float converters
We'll need some careful handling, but for now, get some baseline code out for handling float formats in a blend shader. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c40
1 files changed, 33 insertions, 7 deletions
diff --git a/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c
index 85bb6488e69..d64292bc29e 100644
--- a/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c
+++ b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c
@@ -42,6 +42,8 @@
#include "nir_lower_blend.h"
#include "util/u_format.h"
+/* Converters for UNORM8 formats, e.g. R8G8B8A8_UNORM */
+
static nir_ssa_def *
nir_float_to_unorm8(nir_builder *b, nir_ssa_def *c_float)
{
@@ -70,15 +72,17 @@ nir_unorm8_to_float(nir_builder *b, nir_ssa_def *c_native)
return scaled;
}
-
-
static nir_ssa_def *
nir_float_to_native(nir_builder *b,
nir_ssa_def *c_float,
- const struct util_format_description *desc)
+ const struct util_format_description *desc,
+ unsigned bits,
+ bool homogenous_bits)
{
if (util_format_is_unorm8(desc))
return nir_float_to_unorm8(b, c_float);
+ else if (util_format_is_float(desc->format) && homogenous_bits)
+ return c_float;
else {
printf("%s\n", desc->name);
unreachable("Unknown format name");
@@ -88,10 +92,14 @@ nir_float_to_native(nir_builder *b,
static nir_ssa_def *
nir_native_to_float(nir_builder *b,
nir_ssa_def *c_native,
- const struct util_format_description *desc)
+ const struct util_format_description *desc,
+ unsigned bits,
+ bool homogenous_bits)
{
if (util_format_is_unorm8(desc))
return nir_unorm8_to_float(b, c_native);
+ else if (util_format_is_float(desc->format) && homogenous_bits)
+ return c_native;
else {
printf("%s\n", desc->name);
unreachable("Unknown format name");
@@ -107,6 +115,19 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
const struct util_format_description *format_desc =
util_format_description(format);
+ unsigned nr_channels = format_desc->nr_channels;
+ unsigned bits = format_desc->channel[0].size;
+
+ /* Do all channels have the same bit count? */
+ bool homogenous_bits = true;
+
+ for (unsigned c = 1; c < nr_channels; ++c)
+ homogenous_bits &= (format_desc->channel[c].size == bits);
+
+ /* Figure out the formats for the raw */
+ unsigned raw_bitsize_in = bits;
+ unsigned raw_bitsize_out = bits;
+
nir_foreach_function(func, shader) {
nir_foreach_block(block, func->impl) {
nir_foreach_instr_safe(instr, block) {
@@ -138,7 +159,12 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
nir_ssa_def *c_nir = nir_ssa_for_src(&b, intr->src[1], 4);
/* Format convert */
- nir_ssa_def *converted = nir_float_to_native(&b, c_nir, format_desc);
+ nir_ssa_def *converted = nir_float_to_native(&b, c_nir, format_desc, bits, homogenous_bits);
+
+ if (raw_bitsize_out == 16)
+ converted = nir_f2f16(&b, converted);
+ else if (raw_bitsize_out == 32)
+ converted = nir_f2f32(&b, converted);
/* Rewrite to use a native store by creating a new intrinsic */
nir_intrinsic_instr *new =
@@ -163,13 +189,13 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
new->num_components = 4;
- unsigned bitsize = 8;
+ unsigned bitsize = raw_bitsize_in;
nir_ssa_dest_init(&new->instr, &new->dest, 4, bitsize, NULL);
nir_builder_instr_insert(&b, &new->instr);
/* Convert the raw value */
nir_ssa_def *raw = &new->dest.ssa;
- nir_ssa_def *converted = nir_native_to_float(&b, raw, format_desc);
+ nir_ssa_def *converted = nir_native_to_float(&b, raw, format_desc, bits, homogenous_bits);
/* Rewrite to use the converted value */
nir_src rewritten = nir_src_for_ssa(converted);