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authorChris Wilson <[email protected]>2011-06-02 08:27:09 +0100
committerChris Wilson <[email protected]>2011-06-02 08:30:21 +0100
commitf61d1deac7d19dcec38b7852a635d92680624a32 (patch)
tree9b00f2d47d4e6708e25c7997ac7eb57e9a2f305d /src
parentb0dc2d0c3b964c2670554a91b4ee79360fd5934a (diff)
i965: Raise const.MaxTextureLevels to 14 (8192)
Mesa now limits, by default, the max number of texture levels to 15 so we can now support the architectural maximum for gen4-6 of 14. Signed-off-by: Chris Wilson <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index df753abed02..0256ab9061f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -94,9 +94,9 @@ GLboolean brwCreateContext( int api,
ctx->Const.MaxVertexTextureImageUnits +
ctx->Const.MaxTextureImageUnits;
- /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
- */
- ctx->Const.MaxTextureLevels = 13;
+ ctx->Const.MaxTextureLevels = 14; /* 8192 */
+ if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
+ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1<<12);