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authorJason Ekstrand <[email protected]>2015-12-02 16:08:13 -0800
committerJason Ekstrand <[email protected]>2015-12-03 13:43:54 -0800
commita5f19f64c3317c98b984010f144416ce768a3c0b (patch)
tree9c9c4252a777420e52c6c72f01b77a1e6e3c6616 /src/vulkan/anv_nir.h
parente10dc002e9544500a2247e49a132e18f994f34ee (diff)
vk/0.210.0: Remove the VkShaderStage enum
This made for an unfortunately large amount of work since we were using it fairly heavily internally. However, gl_shader_stage does basically the same things, so it's not too bad.
Diffstat (limited to 'src/vulkan/anv_nir.h')
-rw-r--r--src/vulkan/anv_nir.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/vulkan/anv_nir.h b/src/vulkan/anv_nir.h
index b164ae581e1..666b127451a 100644
--- a/src/vulkan/anv_nir.h
+++ b/src/vulkan/anv_nir.h
@@ -30,13 +30,6 @@
extern "C" {
#endif
-static inline VkShaderStage
-anv_vk_shader_stage_for_mesa_stage(gl_shader_stage stage)
-{
- /* The two enums happen to line up. */
- return (VkShaderStage)(int)stage;
-}
-
void anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar);
void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,