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author | Alyssa Rosenzweig <[email protected]> | 2019-11-07 09:31:02 -0500 |
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committer | Tomeu Vizoso <[email protected]> | 2019-11-08 06:45:03 +0000 |
commit | ac14facf7a181a2221ab5626c8628bd833ceea8e (patch) | |
tree | 6434f602d196d17676a4164c41e58a365b221526 /src/util | |
parent | 515941202d13898b99c4a08b2d0df119a0e1d05e (diff) |
pan/midgard: Pass shader stage to disassembler
Vertex texturing behaves differently from fragment texturing on some
GPUs.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/util')
0 files changed, 0 insertions, 0 deletions