diff options
author | Jason Ekstrand <[email protected]> | 2020-01-06 11:28:59 -0600 |
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committer | Marge Bot <[email protected]> | 2020-01-24 17:42:36 +0000 |
commit | 769d6ba2009a366e0e49f399497a59876dd89286 (patch) | |
tree | d6c05ac3088f9637a3cfe19e62b8551c1541f6bc /src/util/build_id.h | |
parent | 71c0f9e76dcac32067ba28b27a91ccf124b88111 (diff) |
anv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA resolves
As of 52ad1712ed62, TRANSFER_SRC_OPTIMAL and SHADER_READ_ONLY_OPTIMAL
are now identical for depth buffers so there's no reason why we need to
use the "wrong" layout. Technically, according to Vulkan, blits and
MSAA resolves are transfer ops so we should use the transfer layout now
that we can.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
Diffstat (limited to 'src/util/build_id.h')
0 files changed, 0 insertions, 0 deletions