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authorJason Ekstrand <[email protected]>2020-01-06 11:28:59 -0600
committerMarge Bot <[email protected]>2020-01-24 17:42:36 +0000
commit769d6ba2009a366e0e49f399497a59876dd89286 (patch)
treed6c05ac3088f9637a3cfe19e62b8551c1541f6bc /src/util/build_id.h
parent71c0f9e76dcac32067ba28b27a91ccf124b88111 (diff)
anv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA resolves
As of 52ad1712ed62, TRANSFER_SRC_OPTIMAL and SHADER_READ_ONLY_OPTIMAL are now identical for depth buffers so there's no reason why we need to use the "wrong" layout. Technically, according to Vulkan, blits and MSAA resolves are transfer ops so we should use the transfer layout now that we can. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
Diffstat (limited to 'src/util/build_id.h')
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