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authorTomeu Vizoso <[email protected]>2019-11-07 08:27:53 +0100
committerTomeu Vizoso <[email protected]>2019-11-07 08:48:45 +0000
commit072207bc18430856c0e7a32b2cbc181f4a89276e (patch)
tree1c4854a9492095f25995aff211be5ae3d115c13c /src/panfrost/midgard/midgard_compile.h
parenta47e232ccd1df7a3f5dd1f92722772e8b81c90ed (diff)
panfrost: Pipe the GPU ID into compiler and disassembler
Signed-off-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'src/panfrost/midgard/midgard_compile.h')
-rw-r--r--src/panfrost/midgard/midgard_compile.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/panfrost/midgard/midgard_compile.h b/src/panfrost/midgard/midgard_compile.h
index bf512a0ca59..2e6e44913a8 100644
--- a/src/panfrost/midgard/midgard_compile.h
+++ b/src/panfrost/midgard/midgard_compile.h
@@ -111,7 +111,7 @@ typedef struct {
} midgard_program;
int
-midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend);
+midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend, unsigned gpu_id);
/* NIR options are shared between the standalone compiler and the online
* compiler. Defining it here is the simplest, though maybe not the Right