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author | Boris Brezillon <[email protected]> | 2020-01-31 10:59:23 +0100 |
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committer | Marge Bot <[email protected]> | 2020-02-05 15:41:55 +0000 |
commit | 0406ea4856498c25479b1e1b191471f7222747d6 (patch) | |
tree | a6a2cc7fbc1f976633fbd56854082b3eca40d914 /src/panfrost/include | |
parent | e1ba0cd452cb456e5d06ee22fdecaed451a7a48b (diff) |
panfrost: Z24 variants should be sampled as R32UI
Midgard has no dedicated samplers for Z24S8 and Z24X8 formats, and the
GPU expects the depth to be encoded in an IEEE 32-bit float. Turn all
Z24_UNORM variants into R32UI and let the shader do the conversion
using bfe+fmul instructions.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
Diffstat (limited to 'src/panfrost/include')
0 files changed, 0 insertions, 0 deletions