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authorAlyssa Rosenzweig <[email protected]>2020-02-25 15:34:16 -0500
committerTomeu Vizoso <[email protected]>2020-02-27 16:31:48 +0100
commitfebabb0502605a7fa742cafc85c3c4c414d8001e (patch)
treeadd536226b5994258fbc1a02970542e060183649 /src/panfrost/encoder
parent03822a27e64e20e97b0f3c043e8bd3f584a3f93e (diff)
panfrost: Update spilling comment framebuffer->shared
All of this should apply equally with compute shaders, as far as I know. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
Diffstat (limited to 'src/panfrost/encoder')
-rw-r--r--src/panfrost/encoder/pan_scratch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/panfrost/encoder/pan_scratch.c b/src/panfrost/encoder/pan_scratch.c
index 780dd539be6..c75c1f330ef 100644
--- a/src/panfrost/encoder/pan_scratch.c
+++ b/src/panfrost/encoder/pan_scratch.c
@@ -48,7 +48,7 @@
*
* Within a particular thread, there is stack allocated. If it is present, its
* size is a power-of-two, and it is at least 256 bytes. Stack is allocated
- * with the framebuffer descriptor used for all shaders within a frame (note
+ * with the shared memory descriptor used for all shaders within a frame (note
* that they don't execute concurrently so it's fine). So, consider the maximum
* stack size used by any shader within a job, and then compute (where npot
* denotes the next power of two):