diff options
author | Michal Krol <[email protected]> | 2008-07-15 11:44:47 +0200 |
---|---|---|
committer | Michal Krol <[email protected]> | 2008-07-15 11:49:02 +0200 |
commit | f9c574d7192d2193ff3e12629a8db1a74b6dbf55 (patch) | |
tree | cb128f689d953fc8b8fa21cd990ef478dfe757a6 /src/mesa | |
parent | 6c534b830c6f5427c391c5225c34561141c201ba (diff) |
mesa: Silence compiler warnings on Windows.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/shader/prog_execute.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_print.c | 13 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_simplify.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_vartable.c | 10 |
9 files changed, 26 insertions, 28 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index abb143c4b9e..4745211c659 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -716,7 +716,7 @@ _mesa_execute_program(GLcontext * ctx, * result.z = result.x * APPX(result.y) * We do what the ARB extension says. */ - q[2] = pow(2.0, t[0]); + q[2] = (GLfloat) pow(2.0, t[0]); } q[1] = t[0] - floor_t0; q[3] = 1.0F; diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index afdd7e5489c..b302442227d 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -319,6 +319,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, return (GLint) paramList->ParameterValues[i][0]; } else { + GLuint i; const GLint size = 1; /* a sampler is basically a texture unit number */ GLfloat value; GLint numSamplers = 0; diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 11f82c1fc18..014d08f062b 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -363,7 +363,7 @@ _mesa_print_swizzle(GLuint swizzle) _mesa_printf(".xyzw\n"); } else { - char *s = _mesa_swizzle_string(swizzle, 0, 0); + const char *s = _mesa_swizzle_string(swizzle, 0, 0); _mesa_printf("%s\n", s); } } diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 7e444de3043..81bb4122f20 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -249,7 +249,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[1] = ctx->Fog.Start; value[2] = ctx->Fog.End; value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); return; case STATE_CLIPPLANE: { @@ -409,9 +409,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], = ctx->Texture.Unit[unit]._Current; if (texObj) { struct gl_texture_image *texImage = texObj->Image[0][0]; - ASSIGN_4V(value, 1.0 / texImage->Width, + ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width), (GLfloat)(1.0 / texImage->Height), - 0.0, 1.0); + 0.0f, 1.0f); } } return; @@ -425,7 +425,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index c1fbcde61e4..53bf2108aa9 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -969,7 +969,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, = _mesa_lookup_shader_program(ctx, program); if (shProg) { if (shProg->Uniforms && - location >= 0 && location < shProg->Uniforms->NumUniforms) { + location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; GLuint i; const struct gl_program *prog = NULL; @@ -1217,7 +1217,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, /* ordinary uniform variable */ GLsizei k, i; - if (count * elems > program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } @@ -1367,7 +1367,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ - if (location < 0 || location >= shProg->Uniforms->NumUniforms) { + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index af45dfb2e88..425beefe857 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2623,7 +2623,7 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) index = (GLint) oper->children[1].literal[0]; if (oper->children[1].type != SLANG_OPER_LITERAL_INT || - index >= max) { + index >= (GLint) max) { slang_info_log_error(A->log, "Invalid array index for vector type"); return NULL; } diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index ff9c62c929e..f08c25ffdc7 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -241,7 +241,7 @@ find_var(const slang_variable_scope *s, slang_atom name) void slang_print_tree(const slang_operation *op, int indent) { - int i; + GLuint i; switch (op->type) { @@ -261,13 +261,10 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_BLOCK_NEW_SCOPE: spaces(indent); printf("{{ // new scope locals=%p: ", (void*)op->locals); - { - int i; - for (i = 0; i < op->locals->num_variables; i++) { - printf("%s ", (char *) op->locals->variables[i]->a_name); - } - printf("\n"); + for (i = 0; i < op->locals->num_variables; i++) { + printf("%s ", (char *) op->locals->variables[i]->a_name); } + printf("\n"); print_generic(op, NULL, indent+3); spaces(indent); printf("}}\n"); @@ -665,7 +662,7 @@ slang_print_tree(const slang_operation *op, int indent) void slang_print_function(const slang_function *f, GLboolean body) { - int i; + GLuint i; #if 0 if (_mesa_strcmp((char *) f->header.a_name, "main") != 0) diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 158d6bc8cfd..88ca83d2881 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -76,7 +76,7 @@ _slang_lookup_constant(const char *name) for (i = 0; info[i].Name; i++) { if (strcmp(info[i].Name, name) == 0) { /* found */ - GLint value = -1.0; + GLint value = -1; _mesa_GetIntegerv(info[i].Token, &value); ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ return value / info[i].Divisor; @@ -110,7 +110,7 @@ _slang_simplify(slang_operation *oper, oper->literal[0] = oper->literal[1] = oper->literal[2] = - oper->literal[3] = value; + oper->literal[3] = (GLfloat) value; oper->type = SLANG_OPER_LITERAL_INT; return; } @@ -380,7 +380,7 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, &origArg); callOper->children[i + j].children[1].type = SLANG_OPER_LITERAL_INT; - callOper->children[i + j].children[1].literal[0] = j; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; } } @@ -394,11 +394,11 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, } } - if (callOper->num_children < numParams) { + if (callOper->num_children < (GLuint) numParams) { /* still not enough args for all params */ return GL_FALSE; } - else if (callOper->num_children > numParams) { + else if (callOper->num_children > (GLuint) numParams) { /* now too many arguments */ /* XXX this isn't always an error, see spec */ return GL_FALSE; diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index bb4d2d656cb..7bc92ea2975 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -129,7 +129,7 @@ _slang_pop_var_table(slang_var_table *vt) /* just verify that any remaining allocations in this scope * were for temps */ - for (i = 0; i < vt->MaxRegisters * 4; i++) { + for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { if (dbg) printf(" Free reg %d\n", i/4); assert(t->Temps[i] == TEMP); @@ -206,7 +206,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { GLuint found = 0; - for (j = 0; j < size; j++) { + for (j = 0; j < (GLuint) size; j++) { if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { found++; } @@ -218,7 +218,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) /* found block of size free regs */ if (size > 1) assert(i % 4 == 0); - for (j = 0; j < size; j++) + for (j = 0; j < (GLuint) size; j++) t->Temps[i + j] = isTemp ? TEMP : VAR; assert(i < MAX_PROGRAM_TEMPS * 4); t->ValSize[i] = size; @@ -313,7 +313,7 @@ _slang_free_temp(slang_var_table *vt, slang_ir_storage *store) else { /*assert(store->Swizzle == SWIZZLE_NOOP);*/ assert(t->ValSize[r*4] == store->Size); - for (i = 0; i < store->Size; i++) { + for (i = 0; i < (GLuint) store->Size; i++) { assert(t->Temps[r * 4 + i] == TEMP); t->Temps[r * 4 + i] = FREE; } @@ -327,7 +327,7 @@ _slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) struct table *t = vt->Top; GLuint comp; assert(store->Index >= 0); - assert(store->Index < vt->MaxRegisters); + assert(store->Index < (int) vt->MaxRegisters); if (store->Swizzle == SWIZZLE_NOOP) comp = 0; else |