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authorPaul Berry <[email protected]>2012-10-03 15:39:52 -0700
committerTimothy Arceri <[email protected]>2017-03-16 14:14:18 +1100
commitef30ce97a6bc0a9a6e625df6964e1cdea0ccee4b (patch)
tree79491b67563fa5c631a9675092d10f26dff3ea79 /src/mesa
parentd8d81fbc31619f6ecf0a1b5ded22e5576e1d1739 (diff)
mesa: Create pointers for multithread marshalling dispatch table.
This patch splits the context's CurrentDispatch pointer into two pointers, CurrentClientDispatch, and CurrentServerDispatch, so that when doing multithread marshalling, we can distinguish between the dispatch table that's being used by the client (to serialize GL calls into the marshal buffer) and the dispatch table that's being used by the server (to execute the GL calls). Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/context.c13
-rw-r--r--src/mesa/main/dlist.c28
-rw-r--r--src/mesa/main/glthread.c7
-rw-r--r--src/mesa/main/mtypes.h21
-rw-r--r--src/mesa/main/robustness.c4
-rw-r--r--src/mesa/main/varray.c8
-rw-r--r--src/mesa/vbo/vbo_exec_api.c14
7 files changed, 65 insertions, 30 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 95a337b14bc..4b654de4582 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1213,7 +1213,7 @@ _mesa_initialize_context(struct gl_context *ctx,
if (!ctx->OutsideBeginEnd)
goto fail;
ctx->Exec = ctx->OutsideBeginEnd;
- ctx->CurrentDispatch = ctx->OutsideBeginEnd;
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
ctx->FragmentProgram._MaintainTexEnvProgram
= (getenv("MESA_TEX_PROG") != NULL);
@@ -1342,6 +1342,7 @@ _mesa_free_context_data( struct gl_context *ctx )
free(ctx->OutsideBeginEnd);
free(ctx->Save);
free(ctx->ContextLost);
+ free(ctx->MarshalExec);
/* Shared context state (display lists, textures, etc) */
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
@@ -1666,7 +1667,7 @@ _mesa_make_current( struct gl_context *newCtx,
}
}
else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
+ _glapi_set_dispatch(newCtx->CurrentClientDispatch);
if (drawBuffer && readBuffer) {
assert(_mesa_is_winsys_fbo(drawBuffer));
@@ -1768,19 +1769,19 @@ _mesa_get_current_context( void )
/**
* Get context's current API dispatch table.
*
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
+ * It'll either be the immediate-mode execute dispatcher, the display list
+ * compile dispatcher, or the thread marshalling dispatcher.
*
* \param ctx GL context.
*
* \return pointer to dispatch_table.
*
- * Simply returns __struct gl_contextRec::CurrentDispatch.
+ * Simply returns __struct gl_contextRec::CurrentClientDispatch.
*/
struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx)
{
- return ctx->CurrentDispatch;
+ return ctx->CurrentClientDispatch;
}
/*@}*/
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 2976f62a591..7e440549e5b 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -9340,8 +9340,11 @@ _mesa_NewList(GLuint name, GLenum mode)
vbo_save_NewList(ctx, name, mode);
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ ctx->CurrentServerDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
+ if (ctx->MarshalExec == NULL) {
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
+ }
}
@@ -9396,8 +9399,11 @@ _mesa_EndList(void)
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
- ctx->CurrentDispatch = ctx->Exec;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ ctx->CurrentServerDispatch = ctx->Exec;
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
+ if (ctx->MarshalExec == NULL) {
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
+ }
}
@@ -9432,8 +9438,11 @@ _mesa_CallList(GLuint list)
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ ctx->CurrentServerDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
+ if (ctx->MarshalExec == NULL) {
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
+ }
}
}
@@ -9555,8 +9564,11 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ ctx->CurrentServerDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
+ if (ctx->MarshalExec == NULL) {
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
+ }
}
}
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 76eb0cf7dac..8877a695f0c 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -54,6 +54,8 @@ glthread_allocate_batch(struct gl_context *ctx)
static void
glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
{
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
+
free(batch->buffer);
free(batch);
}
@@ -156,6 +158,10 @@ _mesa_glthread_destroy(struct gl_context *ctx)
free(glthread);
ctx->GLThread = NULL;
+
+ /* Remove ourselves from the dispatch table. */
+ ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
+ _glapi_set_dispatch(ctx->CurrentClientDispatch);
}
void
@@ -183,6 +189,7 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
*/
if (false) {
glthread_unmarshal_batch(ctx, batch);
+ _glapi_set_dispatch(ctx->CurrentClientDispatch);
return;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 187f2d1bd68..7e970843d5c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4405,6 +4405,7 @@ struct gl_context
/** \name API function pointer tables */
/*@{*/
gl_api API;
+
/**
* The current dispatch table for non-displaylist-saving execution, either
* BeginEnd or OutsideBeginEnd
@@ -4427,10 +4428,24 @@ struct gl_context
*/
struct _glapi_table *ContextLost;
/**
- * Tracks the current dispatch table out of the 4 above, so that it can be
- * re-set on glXMakeCurrent().
+ * Dispatch table used to marshal API calls from the client program to a
+ * separate server thread. NULL if API calls are not being marshalled to
+ * another thread.
+ */
+ struct _glapi_table *MarshalExec;
+ /**
+ * Dispatch table currently in use for fielding API calls from the client
+ * program. If API calls are being marshalled to another thread, this ==
+ * MarshalExec. Otherwise it == CurrentServerDispatch.
*/
- struct _glapi_table *CurrentDispatch;
+ struct _glapi_table *CurrentClientDispatch;
+
+ /**
+ * Dispatch table currently in use for performing API calls. == Save or
+ * Exec.
+ */
+ struct _glapi_table *CurrentServerDispatch;
+
/*@}*/
struct glthread_state *GLThread;
diff --git a/src/mesa/main/robustness.c b/src/mesa/main/robustness.c
index f54d9f3eb1e..47402a29304 100644
--- a/src/mesa/main/robustness.c
+++ b/src/mesa/main/robustness.c
@@ -101,8 +101,8 @@ _mesa_set_context_lost_dispatch(struct gl_context *ctx)
SET_GetQueryObjectuiv(ctx->ContextLost, _context_lost_GetQueryObjectuiv);
}
- ctx->CurrentDispatch = ctx->ContextLost;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ ctx->CurrentServerDispatch = ctx->ContextLost;
+ _glapi_set_dispatch(ctx->CurrentServerDispatch);
}
/**
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index c4283551882..92e3f4d1f8a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1558,7 +1558,7 @@ _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
- CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
+ CALL_DrawArrays(ctx->CurrentClientDispatch, (mode, first[i], count[i]));
}
}
}
@@ -1578,7 +1578,7 @@ _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
+ CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
}
}
}
@@ -1600,8 +1600,8 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
- indices[i] ));
+ CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
+ indices[i] ));
}
}
}
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index fffff0b3bf0..f08fd4c32c6 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -797,11 +797,11 @@ vbo_exec_Begin(GLenum mode)
/* We may have been called from a display list, in which case we should
* leave dlist.c's dispatch table in place.
*/
- if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
- ctx->CurrentDispatch = ctx->BeginEnd;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
+ ctx->CurrentClientDispatch = ctx->BeginEnd;
+ _glapi_set_dispatch(ctx->CurrentClientDispatch);
} else {
- assert(ctx->CurrentDispatch == ctx->Save);
+ assert(ctx->CurrentClientDispatch == ctx->Save);
}
}
@@ -849,9 +849,9 @@ vbo_exec_End(void)
}
ctx->Exec = ctx->OutsideBeginEnd;
- if (ctx->CurrentDispatch == ctx->BeginEnd) {
- ctx->CurrentDispatch = ctx->OutsideBeginEnd;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
+ ctx->CurrentClientDispatch = ctx->OutsideBeginEnd;
+ _glapi_set_dispatch(ctx->CurrentClientDispatch);
}
if (exec->vtx.prim_count > 0) {