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authorBrian Paul <[email protected]>2014-01-23 18:18:17 -0700
committerBrian Paul <[email protected]>2014-01-24 13:33:13 -0700
commite2dd240e326f5af2ad44d78bc245dfcc5c35616d (patch)
tree38b7ef3b8d65ffbbb3d878e40c85059e8b763043 /src/mesa
parent43e77215b13b2f86e461cd8a62b542fc6854dd1c (diff)
st/mesa: add a simple sanity check assertion in st_validate_attachment()
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index eca04b89b5a..780148487f7 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -544,6 +544,12 @@ st_validate_attachment(struct gl_context *ctx,
gl_format texFormat;
GLboolean valid;
+ /* Sanity check: we must be binding the surface as a (color) render target
+ * or depth/stencil target.
+ */
+ assert(bindings == PIPE_BIND_RENDER_TARGET ||
+ bindings == PIPE_BIND_DEPTH_STENCIL);
+
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.