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authorJordan Justen <[email protected]>2018-03-13 12:14:23 -0700
committerJordan Justen <[email protected]>2018-03-19 09:57:09 -0700
commitd2b74ca2b503e1b8c1e58ac1c33d3631e1b30d6e (patch)
treeb1584bf0fb60cf68e0356861e0c1016cb2f056bb /src/mesa
parentb5baaee0d6b06a2c021d1b2673a056ada733a2a9 (diff)
i965: Allow disk shader cache usage with LINKING_SUCCESS status
Currently, we only look in the disk shader cache if we see that the shader program is in the cache during the link step. If the shader cache entry isn't found during the program link, there are still some (fairly unlikely) scenarios where later it might be useful to search the cache for gen binary programs. 1. If the cache evicts the serialized glsl cache, there might still be valid gen program entries in the disk cache. 2. If two applications are running in parallel, then it is possible that one may write out the cached gen program item which the other application can then make use of. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_disk_cache.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c b/src/mesa/drivers/dri/i965/brw_disk_cache.c
index c77e921b6a7..ee6067ca51a 100644
--- a/src/mesa/drivers/dri/i965/brw_disk_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c
@@ -283,9 +283,6 @@ brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage)
if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK)
goto fail;
- if (prog->sh.data->LinkStatus != LINKING_SKIPPED)
- goto fail;
-
if (!read_and_upload(brw, cache, prog, stage))
goto fail;