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authorEric Anholt <[email protected]>2011-08-05 16:29:48 -0700
committerEric Anholt <[email protected]>2011-08-16 13:04:41 -0700
commitc0f334a3ed3c6645abd1812e39cd52f1dfa32fa1 (patch)
tree639947f11ecb62472ed50bc1b36f3d6cd1b06f85 /src/mesa
parent4a4857246c79c42d918a84d7e28e9afff3a9ef6d (diff)
i965/vs: Don't emit an extra copy of the vertex position.
Fixes glsl-vs-abs-neg, glsl-vs-all-01, and probably many other tests.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 439969ab7ea..c4a3c8a8667 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1550,7 +1550,7 @@ vec4_visitor::emit_vue_header_gen4(int header_mrf)
* dword 8-11 (m3) of the vertex header is the 4D space position
* dword 12-19 (m4,m5) of the vertex header is the user clip distance.
* m6 is a pad so that the vertex element data is aligned
- * m7 is the first vertex data we fill, which is the vertex position.
+ * m7 is the first vertex data we fill.
*/
current_annotation = "NDC";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
@@ -1561,15 +1561,14 @@ vec4_visitor::emit_vue_header_gen4(int header_mrf)
/* user clip distance. */
header_mrf += 2;
- /* Pad so that vertex element data (starts with position) is aligned. */
+ /* Pad so that vertex element data is aligned. */
header_mrf++;
} else {
/* There are 8 dwords in VUE header pre-Ironlake:
* dword 0-3 (m1) is indices, point width, clip flags.
* dword 4-7 (m2) is ndc position (set above)
*
- * dword 8-11 (m3) is the first vertex data, which we always have be the
- * vertex position.
+ * dword 8-11 (m3) is the first vertex data.
*/
current_annotation = "NDC";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
@@ -1592,8 +1591,7 @@ vec4_visitor::emit_vue_header_gen6(int header_mrf)
* dword 8-15 (m4,m5) of the vertex header is the user clip distance if
* enabled.
*
- * m4 or 6 is the first vertex element data we fill, which is
- * the vertex position.
+ * m4 or 6 is the first vertex element data we fill.
*/
current_annotation = "indices, point width, clip flags";
@@ -1681,6 +1679,10 @@ vec4_visitor::emit_urb_writes()
if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
continue;
+ /* This is set up in the VUE header. */
+ if (attr == VERT_RESULT_HPOS)
+ continue;
+
/* This is loaded into the VUE header, and thus doesn't occupy
* an attribute slot.
*/