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authorMarek Olšák <[email protected]>2020-03-04 16:18:28 -0500
committerMarek Olšák <[email protected]>2020-03-20 23:01:13 -0400
commitbde4505f61e2964b16b04faadf4062a59e471bfd (patch)
treef1eb0e2a8f1b34a392349394458a8e3f1f87f453 /src/mesa
parent15b0719ae2d5cc80c063b1748443392f701bcdce (diff)
glthread: handle buffer unbinding via glDeleteBuffers
Reviewed-by: Timothy Arceri <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/glthread.h21
-rw-r--r--src/mesa/main/glthread_bufferobj.c26
-rw-r--r--src/mesa/main/glthread_marshal.h17
-rw-r--r--src/mesa/main/glthread_varray.c5
4 files changed, 41 insertions, 28 deletions
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 0d48438b9bd..5491e1994c1 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -54,7 +54,7 @@ struct _mesa_HashTable;
struct glthread_vao {
GLuint Name;
bool HasUserPointer;
- bool IndexBufferIsUserPointer;
+ GLuint CurrentElementBufferName;
};
/** A single batch of commands queued up for execution. */
@@ -104,17 +104,9 @@ struct glthread_state
struct glthread_vao *LastLookedUpVAO;
struct glthread_vao DefaultVAO;
- /**
- * Tracks on the main thread side whether the current vertex array binding
- * is in a VBO.
- */
- bool vertex_array_is_vbo;
-
- /**
- * Tracks on the main thread side whether the current element array (index
- * buffer) binding is in a VBO.
- */
- bool draw_indirect_buffer_is_vbo;
+ /** Currently-bound buffer object IDs. */
+ GLuint CurrentArrayBufferName;
+ GLuint CurrentDrawIndirectBufferName;
};
void _mesa_glthread_init(struct gl_context *ctx);
@@ -126,6 +118,11 @@ void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
void _mesa_glthread_finish_before(struct gl_context *ctx, const char *func);
+void _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target,
+ GLuint buffer);
+void _mesa_glthread_DeleteBuffers(struct gl_context *ctx, GLsizei n,
+ const GLuint *buffers);
+
void _mesa_glthread_BindVertexArray(struct gl_context *ctx, GLuint id);
void _mesa_glthread_DeleteVertexArrays(struct gl_context *ctx,
GLsizei n, const GLuint *ids);
diff --git a/src/mesa/main/glthread_bufferobj.c b/src/mesa/main/glthread_bufferobj.c
index 872bcbc69b8..2a9c913cdfc 100644
--- a/src/mesa/main/glthread_bufferobj.c
+++ b/src/mesa/main/glthread_bufferobj.c
@@ -54,21 +54,41 @@ _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer)
switch (target) {
case GL_ARRAY_BUFFER:
- glthread->vertex_array_is_vbo = (buffer != 0);
+ glthread->CurrentArrayBufferName = buffer;
break;
case GL_ELEMENT_ARRAY_BUFFER:
/* The current element array buffer binding is actually tracked in the
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
- glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
+ glthread->CurrentVAO->CurrentElementBufferName = buffer;
break;
case GL_DRAW_INDIRECT_BUFFER:
- glthread->draw_indirect_buffer_is_vbo = buffer != 0;
+ glthread->CurrentDrawIndirectBufferName = buffer;
break;
}
}
+void
+_mesa_glthread_DeleteBuffers(struct gl_context *ctx, GLsizei n,
+ const GLuint *buffers)
+{
+ struct glthread_state *glthread = &ctx->GLThread;
+
+ if (!buffers)
+ return;
+
+ for (unsigned i = 0; i < n; i++) {
+ GLuint id = buffers[i];
+
+ if (id == glthread->CurrentArrayBufferName)
+ _mesa_glthread_BindBuffer(ctx, GL_ARRAY_BUFFER, 0);
+ if (id == glthread->CurrentVAO->CurrentElementBufferName)
+ _mesa_glthread_BindBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, 0);
+ if (id == glthread->CurrentDrawIndirectBufferName)
+ _mesa_glthread_BindBuffer(ctx, GL_DRAW_INDIRECT_BUFFER, 0);
+ }
+}
/* BufferData: marshalled asynchronously */
struct marshal_cmd_BufferData
diff --git a/src/mesa/main/glthread_marshal.h b/src/mesa/main/glthread_marshal.h
index e3781b0437f..3adabb217bb 100644
--- a/src/mesa/main/glthread_marshal.h
+++ b/src/mesa/main/glthread_marshal.h
@@ -81,10 +81,10 @@ static inline bool
_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
+ struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
- (glthread->CurrentVAO->IndexBufferIsUserPointer ||
- glthread->CurrentVAO->HasUserPointer);
+ (vao->CurrentElementBufferName == 0 || vao->HasUserPointer);
}
static inline bool
@@ -101,28 +101,25 @@ _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
const struct glthread_state *glthread = &ctx->GLThread;
return ctx->API != API_OPENGL_CORE &&
- (!glthread->draw_indirect_buffer_is_vbo ||
- glthread->CurrentVAO->HasUserPointer );
+ (glthread->CurrentDrawIndirectBufferName == 0 ||
+ glthread->CurrentVAO->HasUserPointer);
}
static inline bool
_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
+ struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
- (!glthread->draw_indirect_buffer_is_vbo ||
- glthread->CurrentVAO->IndexBufferIsUserPointer ||
- glthread->CurrentVAO->HasUserPointer);
+ (glthread->CurrentDrawIndirectBufferName == 0 ||
+ vao->CurrentElementBufferName == 0 || vao->HasUserPointer);
}
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
-void
-_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
-
static inline unsigned
_mesa_buffer_enum_to_count(GLenum buffer)
{
diff --git a/src/mesa/main/glthread_varray.c b/src/mesa/main/glthread_varray.c
index d246d2d4253..8049a9d2ff1 100644
--- a/src/mesa/main/glthread_varray.c
+++ b/src/mesa/main/glthread_varray.c
@@ -124,12 +124,11 @@ _mesa_glthread_GenVertexArrays(struct gl_context *ctx,
GLuint id = arrays[i];
struct glthread_vao *vao;
- vao = malloc(sizeof(*vao));
+ vao = calloc(1, sizeof(*vao));
if (!vao)
continue; /* Is that all we can do? */
vao->Name = id;
- vao->HasUserPointer = false;
_mesa_HashInsertLocked(glthread->VAOs, id, vao);
}
}
@@ -139,6 +138,6 @@ _mesa_glthread_AttribPointer(struct gl_context *ctx)
{
struct glthread_state *glthread = &ctx->GLThread;
- if (!glthread->vertex_array_is_vbo)
+ if (glthread->CurrentArrayBufferName == 0)
glthread->CurrentVAO->HasUserPointer = true;
}